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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,110
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    The first disparity would be the Weapon, there are only 3 BLU canes in the entire game and I think it wouldn't be unreasonable to use a few BLM and WHM weapon models to fill the gaps, though with that said BLU weapons are the most similar to any other weapon type in the game right now apart from the only jobs that share a base class, so there needs to be some distinguishing in most cases, if only in lore.
    Actually (and I know I'm nit picking here) there are four canes currently in the game.

    Rainmaker - the starting cane
    Spirit of the Whalequee - cane in the level 50 gear set
    Azulmagia - awarded for defeating Azulmagia in the masked carnival
    Incendario - purchasable for 800 allied seals in Ul'dah

    I'm pretty certain that the reason there are so few weapons, though, is intentional. It allows them to spend less time developing for the job than if they added more canes and made replacing them throughout the leveling process more of a requirement. Also considering the job doesn't scale off weapon damage as others do, what cane you used (before Incendario which has materia slots) was entirely aesthetic.
    (2)

  2. #2
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MirronTulaxia View Post
    As an FYI, you can always edit and pass the 3000 character limit. Though that we have it after so long is somewhat puzzling.

    With regards to the broad proposal, I still don't think that Blue Mages really work as a mainstream job. The options people suggest to make it work either result in a very unbalanced job, or lose part of the charm of what makes Blue Mage what it is.
    In all honesty, it is only unbalanced if it is against a group of mobs. That I can understand, but against certain bosses and raid tier bosses. It really isn’t unless it is a full group of Blue Mages which if done right you can phase skip and ignore mechanics, I am assuming its those who got the mount can do it. But if it was the current tier, I highly doubt that would be the case, as of now we have Party Bonus 5% of each class, and it is more beneficial if everyone goes with one of each role especially during ultimate raids as that can really help make it or break it.

    With a skill set, understandably yes it would be an unbalanced job, but I would also like to point out that Summoner and Red Mage can heal. Summoner may not be the strongest in terms of healing but Red Mage certainly can dual cast heal and both of these classes can raise with Resurrection (Summoner) and Verraise (Red Mage). Let's not forget Red Mages have Dual Cast, so they could just Swiftcast one Verraise, get the Dual Cast bonus which is like a Swiftcast another instant Verraise. To say Blue Mage is unbalanced is to also include Summoner and Red Mages are unbalanced in terms of utility. In addition Blue Mage's angel whisper is a 5 minutes recast (Without Spell speed stat increasing materia) and even with additional spell speed, it no faster than a Red Mages or Summoner's Raise Spells where they have no long recast and related to their global cooldown recast. I also like to add that all casters and White Mages have Lucid Dreaming and we have potions that restores MP (though that is a bad idea when you could use Intelligence or Mind potions to improve your DPS or Healing respectively.).

    In terms of power we have this order Summoner powers over Black Mages, Black Mages power over Red Mages. As of the time of this post, Summoner is the best DPS hands down for any high end content. Red mage is just there mainly because of their utility to easily raise either tanks or healers. If we add Blue Mage I can speculate that it will be second to or better than Summoner. If we are considering their combo moves to be their prime power, the debuffs won’t apply unless it is a Damage over Time (DoT) debuff move like Aqua Breath, Bad Breath, Feather Rain & Song of Torment. Even then it could be compared to a Summoner whether it be a melee range caster or a faraway.
    (0)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by wereotter View Post
    Actually (and I know I'm nit picking here) there are four canes currently in the game.

    Rainmaker - the starting cane
    Spirit of the Whalequee - cane in the level 50 gear set
    Azulmagia - awarded for defeating Azulmagia in the masked carnival
    Incendario - purchasable for 800 allied seals in Ul'dah

    I'm pretty certain that the reason there are so few weapons, though, is intentional. It allows them to spend less time developing for the job than if they added more canes and made replacing them throughout the leveling process more of a requirement. Also considering the job doesn't scale off weapon damage as others do, what cane you used (before Incendario which has materia slots) was entirely aesthetic.
    Oh, thnaks for the correction.

    I'd still go for more weapons because its just aesthetic though, Glamour is the true endgame and I'd rather keep the amount of jobs where the weapon deviates from their general aesthetic to a minimum (For ex ample i'm i'm using Fae weapons, I'd like one for BLU as well)
    (2)

  4. #4
    Player
    TeraTyrantShadic's Avatar
    Join Date
    Nov 2013
    Location
    ラノシア - リムサ・ロミンサ
    Posts
    150
    Character
    J'naiah Terran
    World
    Tonberry
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    Oh, thnaks for the correction.

    I'd still go for more weapons because its just aesthetic though, Glamour is the true endgame and I'd rather keep the amount of jobs where the weapon deviates from their general aesthetic to a minimum (For ex ample i'm i'm using Fae weapons, I'd like one for BLU as well)
    Glamour is always true endgame regardless of the Job XD
    (0)