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  1. #71
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    While I completely understand this position, I also don't trust encounter design with current approaches to tune this in a way that feels more fun. I've heard people around here say that the "simple" solution is just deleting oGCD heals and forcing healers to GCD more because it's "better".
    These GCD healing kits are puddle deep. Lean too hard on them, and you'll start to see Cure Cure Cure Cure Cure Cure Cure Cure. Maybe that's "more satisfying" to some people, but it's pretty much identical to Glare Glare Glare Glare Glare Glare Glare as far as I'm concerned.

    While a balancing act between two sleep-inducing halves of a kit might make them more interesting, I don't exactly trust our benevolent class design team to nail that balance.
    I just had a nightmare vision in which the devs were tired of the player base basically ignoring tier 1 healing spells (cure, physic, benefic) so they gated the tier 2 stuff to only be available after a tier 1 is cast.

    i.e. Cure II can't be used until Cure is cast.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. 05-26-2020 11:14 AM
    Reason
    misclick

  3. #72
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    They wouldn't do that unless they bump up tier 1's potency to account for the fact that it's largely both inefficient and insufficient past 65.

    Edit: I say 65, because that was the level where I discovered that tier 1's start to scale poorly with HP and incoming damage.
    (0)
    Last edited by Rasikko; 05-26-2020 at 01:00 PM.

  4. #73
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    737
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    In SB, WHM needed to cast Cure 1 or Cure 2 to generate lilies. And Divine Benison required a lily. Since it's the only shield WHM have, they had to cast cure 1 or cure 2 in SB or they couldnt shield.
    (0)

  5. #74
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    I just had a nightmare vision in which the devs were tired of the player base basically ignoring tier 1 healing spells (cure, physic, benefic) so they gated the tier 2 stuff to only be available after a tier 1 is cast.

    i.e. Cure II can't be used until Cure is cast.
    I feel like they should just make the tier II an upgrade of tier I, because I've removed tier I from my crossbars...and then healed Sastasha yesterday for a member of my FC who is super new and was like "oh yeah, I need Benefic". It's just bloat except at lower levels.
    (3)

  6. #75
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Honestly agreeing with that. I have so many healing options in general I'm not sure I ever felt like using just straight Cure. And unless I'm going absolutely nuts MP management isn't a huge problem between Lucid Dreaming and... drawing a blank of the other MP recovery for some reason. Assize I think is the name. So the Cure to Cure II is kind of... moot. I do still sometimes use it, but honestly in dungeons I usually don't need to heal that little of damage, just toss a Regen or some such to fix it, and I'm always drowning in lilies. While in raids I usually need more healing, also plenty of AoE stuff.
    (0)

  7. #76
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Saefinn View Post
    I feel like they should just make the tier II an upgrade of tier I, because I've removed tier I from my crossbars...and then healed Sastasha yesterday for a member of my FC who is super new and was like "oh yeah, I need Benefic". It's just bloat except at lower levels.
    100% agree. Just upgrade it via trait so it's there in synced content and upgraded in later content. Adjust mana accordingly.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #77
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    The 5.0 vision of healing has actually pushed me into playing other games. It's just too boring to force myself to log in and press 1 button over, and over, and over again. Completely lame.
    5.0 ruined healing.
    (11)

  9. #78
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Truen View Post
    The 5.0 vision of healing has actually pushed me into playing other games. It's just too boring to force myself to log in and press 1 button over, and over, and over again. Completely lame.
    5.0 ruined healing.
    The fact that my heart rate and overall cortisol levels only rise a little bit when I'm playing with absolute window lickers is testament to this.
    (3)

  10. #79
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    I'm sure this has been said before but healers don't really need some revolutionary fix to their healing kits. What they really need to focus on is making it active and enjoyable between heals. The common complaint I see is Malefic/Glare/Broil spam. Well, just give healers things to manage between their heals to have a good upkeep of damage, whether it be through buffs are raw dps. At the end of the day, DPS is king and that's just how this game works. Make that part more enjoyable for healers instead of trying to fix the core healing systems which are pretty much fixed now thanks to all prior content existing.
    (2)

  11. #80
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rai_Takara View Post
    At the end of the day, DPS is king and that's just how this game works. Make that part more enjoyable for healers instead of trying to fix the core healing systems which are pretty much fixed now thanks to all prior content existing.
    I don't think most healers would mind having less dps if they were given tools to increase the party's total dps (Read: Proper SUPPORT skills). You know, like the AST cards that were taken away. . .

    Perhaps instead of taking away that interesting gameplay from AST, it should have been expanded to the other two.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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