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  1. #1
    Player
    SamRF's Avatar
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    Aug 2018
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    Character
    Kiro Isamu
    World
    Zodiark
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    Marauder Lv 88
    Quote Originally Posted by StriderShinryu View Post
    Now, all that said, it's still an MMO. You're always going to be getting quests to "go talk to that guy way over there and come back" or "go there and kill 5 things then come back." FF14 does a pretty reasonable job of dressing them up and not throwing too many there and back quests in your face (without at least giving you good reason). It's always going to be do some busy work-ish questing, do a dungeon/boss fight, get some story, repeat to some extent. So if it's the MMO formula that's bugging you then maybe you should cut your losses. FF14 is a great MMO, but it's still a fairly standard MMO.
    Other MMOs usually have much more interesting quest design. Just looking at other major MMOs like WoW, GW2, ESO. Quests there are much more interesting and they give you more autonomy and variance. They don't feel as much of artificial step by step triggers like in FFXIV. There's also extremely low amount of combat in FFXIV quests, you usually won't be required to kill more than 3 mobs per given quest, not even sidequests, which makes you long for any combat at some point.

    Let's take WoW quests for example, from excort missions on vehicle to litteraly turning into a flying elemantal and killing a giant boss on top of a huge volcano I was astounded by fun I had with quest objectives in that game compared to FFXIV (I played FFXIV first).

    Examples:
    • There could be a quest in which you have to collect 10 items by killing mobs, then combine the items to perform a ritual for example, then after you do the ritual a huge demon spawns. This all as 1 objective which you can all do without interacting with anything specific which makes it much more immersive and gives you a feeling of having autonomy.
    • A quest you sometimes get on your own without the involvement of an npc, you might have to investigate a crime scene or something and you keep going further on the investigation (which you accept and complete on the go).
    • Quests in which you have to talk to npc's in which you can choose dialogue that can turn the NPC against you.
    • Small bits of parkour
    • Converting mobs and making them follow you and help you with ongoing fights.
    • Having to escort NPC's, going to fight some kind of boss together with your questgiver.
    • Having to steal a key from guards to open the locks of prison crates to free your allies (and in return they help you fighting for example).
    • Quests in which you transform in some different entity in which you travel and fulfill some duty
    • etc, probably other stuff as well since there seems much more possible in terms of variance.

    Things like this are unheard of in FFXIV. Compared to this, our quest objectives feel incredibly boring imo. Likely has to do with the instanced nature of this game, scripting and engine that may make it impossible to have too much variance or mechanics in open world content. You can see that there's an attempt to introduce more variance and interesting quest mechanics in later expansions, but they feel and play kind of awkward imo.

    I took WoW as an example, but the other major MMOs and others might have even more interesting quest design. ESO is a pretty unfair comparison I guess since it's basically an Elder Scrolls game disguised as an MMO.

    Bottom line imo is that FFXIV is notably lacking in this aspect.
    (4)
    Last edited by SamRF; 05-24-2020 at 10:43 AM.

  2. #2
    Player
    Lersayil's Avatar
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    Jan 2019
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    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SamRF View Post
    ...
    I guess some people care about it, but a quest is a quest is a quest. MMO mechanics are generic, hard scripted and boring no matter how much frosting you plaster on them. I'm actually thankful that FFXIV (usually) doesn't pester me with clunky mechanics in the quests and focuses on writing. It's almost refreshing that they don't try to dress up quests as something interesting when really, they aren't. I'm also guessing that many of these mechanics would turn out even clunkier than usual with the spaghetti engine.

    Maybe ESO is different though, didn't play that one.

    As for the OP: Personally I would advise grinding it out to HW (which is admittedly a lot to ask for) and see if you like it or not from there. Buying a skip potion is arguably quite the gamble if you don't know what you're in for. Unless the skip price counts as negligible to you, in which case go for it.

    The story is a sizable draw to most people, so if you don't like or care about it, you are purely betting on the mechanical and social enjoyment. Both quite subjective.
    (1)

  3. #3
    Player
    SamRF's Avatar
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    Kiro Isamu
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    Zodiark
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    Marauder Lv 88
    Quote Originally Posted by Lersayil View Post
    I guess some people care about it, but a quest is a quest is a quest. MMO mechanics are generic, hard scripted and boring no matter how much frosting you plaster on them. I'm actually thankful that FFXIV (usually) doesn't pester me with clunky mechanics in the quests and focuses on writing. It's almost refreshing that they don't try to dress up quests as something interesting when really, they aren't. I'm also guessing that many of these mechanics would turn out even clunkier than usual with the spaghetti engine.
    Not sure what exactly you're implying. A quest is a quest.. yeah but do you not want it to be as enjoyable as possible? Or will you always only see quests as a means to an end? In other MMOs, those "clunky" mechanics as well as autonomy give the quests more immersion and makes you actually enjoy the open world to a greater extend as well as develop a closer bond with it while you engage in more unpredictable activities with greater variance. Only reason I can see for not wanting this is that you just dislike questing in general and perhaps only care for story. That's okay I guess but that's not everyone's priority and many sidequests don't even have any story. Imo you just can't get around the fact that quests lack engagement in this game and aren't as fun.

    I'm sure the devs acknowledge this since you can clearly see there's an effort to increase quest mechanics and adding variance in ShB.
    (2)

  4. #4
    Player
    Lersayil's Avatar
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    Jan 2019
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    Character
    Lhei Amariyo
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    Lich
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    Samurai Lv 90
    Quote Originally Posted by SamRF View Post
    Not sure what exactly you're implying. A quest is a quest.. yeah but do you not want it to be as enjoyable as possible? Or will you always only see quests as a means to an end? In other MMOs, those "clunky" mechanics as well as autonomy give the quests more immersion and makes you actually enjoy the open world to a greater extend as well as develop a closer bond with it while you engage in more unpredictable activities with greater variance. Only reason I can see for not wanting this is that you just dislike questing in general and perhaps only care for story. That's okay I guess but that's not everyone's priority and many sidequests don't even have any story. Imo you just can't get around the fact that quests lack engagement in this game and aren't as fun.

    I'm sure the devs acknowledge this since you can clearly see there's an effort to increase quest mechanics and adding variance in ShB.
    I'm implying that to me, MMO quests don't give any immersion via mechanics. Its just smoke and mirrors, and once seen through, they're just extra mechanics without any enjoyment. I played most popular MMOs in the last two decades (ESO aside) and no matter how much they try, MMO quests ARE a means to an end. Either to tell a story, or to get rewards. To me neither requires the mechanics you mentioned, and often serve only to annoy. The MMO genre just comes with inherent limitations that make these efforts a token gesture, and never truly successful.

    I actually prefer the old, cut-and-dry kill x to collect y quests without any of the new "innovative" objectives popularized since... one of the WoW expansions? Or GW2? Can't recall which started it first. Anyways, I like it when mechanics don't try and pretend to be something they are not: fun.

    And yes, I'm aware that I most likely represent a minority view.
    (0)
    Last edited by Lersayil; 05-25-2020 at 07:13 AM.