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  1. #4
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by StriderShinryu View Post
    Now, all that said, it's still an MMO. You're always going to be getting quests to "go talk to that guy way over there and come back" or "go there and kill 5 things then come back." FF14 does a pretty reasonable job of dressing them up and not throwing too many there and back quests in your face (without at least giving you good reason). It's always going to be do some busy work-ish questing, do a dungeon/boss fight, get some story, repeat to some extent. So if it's the MMO formula that's bugging you then maybe you should cut your losses. FF14 is a great MMO, but it's still a fairly standard MMO.
    Other MMOs usually have much more interesting quest design. Just looking at other major MMOs like WoW, GW2, ESO. Quests there are much more interesting and they give you more autonomy and variance. They don't feel as much of artificial step by step triggers like in FFXIV. There's also extremely low amount of combat in FFXIV quests, you usually won't be required to kill more than 3 mobs per given quest, not even sidequests, which makes you long for any combat at some point.

    Let's take WoW quests for example, from excort missions on vehicle to litteraly turning into a flying elemantal and killing a giant boss on top of a huge volcano I was astounded by fun I had with quest objectives in that game compared to FFXIV (I played FFXIV first).

    Examples:
    • There could be a quest in which you have to collect 10 items by killing mobs, then combine the items to perform a ritual for example, then after you do the ritual a huge demon spawns. This all as 1 objective which you can all do without interacting with anything specific which makes it much more immersive and gives you a feeling of having autonomy.
    • A quest you sometimes get on your own without the involvement of an npc, you might have to investigate a crime scene or something and you keep going further on the investigation (which you accept and complete on the go).
    • Quests in which you have to talk to npc's in which you can choose dialogue that can turn the NPC against you.
    • Small bits of parkour
    • Converting mobs and making them follow you and help you with ongoing fights.
    • Having to escort NPC's, going to fight some kind of boss together with your questgiver.
    • Having to steal a key from guards to open the locks of prison crates to free your allies (and in return they help you fighting for example).
    • Quests in which you transform in some different entity in which you travel and fulfill some duty
    • etc, probably other stuff as well since there seems much more possible in terms of variance.

    Things like this are unheard of in FFXIV. Compared to this, our quest objectives feel incredibly boring imo. Likely has to do with the instanced nature of this game, scripting and engine that may make it impossible to have too much variance or mechanics in open world content. You can see that there's an attempt to introduce more variance and interesting quest mechanics in later expansions, but they feel and play kind of awkward imo.

    I took WoW as an example, but the other major MMOs and others might have even more interesting quest design. ESO is a pretty unfair comparison I guess since it's basically an Elder Scrolls game disguised as an MMO.

    Bottom line imo is that FFXIV is notably lacking in this aspect.
    (4)
    Last edited by SamRF; 05-24-2020 at 10:43 AM.