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Thread: New class ideas

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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’m sick of hearing about Chemist and Time Mage. They worked in FF5 because every job was small. They wouldn’t work in FF14 due to how one-note they are. If you can’t think of at least 24 skills for them they won’t work unless you fuse jobs together like what Bard is
    (1)

  2. #2
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    546
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jirah View Post
    I’m sick of hearing about Chemist and Time Mage. They worked in FF5 because every job was small. They wouldn’t work in FF14 due to how one-note they are. If you can’t think of at least 24 skills for them they won’t work unless you fuse jobs together like what Bard is
    Not to jump on you but any class can fit in a game it’s called game development it’s a job to do such things and dancer proves it but honestly I agree with the time mage stuff it going to be impossible to make since Astro had or has time spells it may not be the same but it’s like making geo a healer why have two healers that cast stone that’s dumb and SE not going to bother but just cause in the old games they didn’t have a lot of skills doesn’t mean they can’t create some like why do we act like SE doesn’t have imagination
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  3. #3
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jirah View Post
    I’m sick of hearing about Chemist and Time Mage. They worked in FF5 because every job was small. They wouldn’t work in FF14 due to how one-note they are. If you can’t think of at least 24 skills for them they won’t work unless you fuse jobs together like what Bard is
    I mean, it's pretty easy to make 24 abilities. Look at Dragoon. The bulk of the abilities it uses aren't ones it used any other game. It's not fused with any other jobs. It's still a full fledged job. Zero jobs are so narrow you can't make them work. Especially when so many of the moves for a healer especially are relatively simple. Damage, Damage over time, AoE, Revive, basic heal, so on and so forth. When the amount of actually unique abilities/mechanics you have to make for a job are typically fairly small it's not very tricky to pull off.

    For Chemist/Time Mage funnily I have the same idea of basically "bottling/precasting" moves and expending them rapid fire. But honestly it probably won't work.
    (0)