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  1. #1
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    for 1, we can already do that with retainers

    3, I wish that housing would just remember where we logged off/queued in the house. It sucks to be booted out every time.
    (4)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,367
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Roda View Post
    3, I wish that housing would just remember where we logged off/queued in the house. It sucks to be booted out every time.
    There is a very good reason the game logs you in outside the front door if you logout/enter an instanced Duty from inside the house. A short time after housing was first made available, it was discovered players were ending up glitching inside furnishings which other players had moved around or added to the same place that first player had zoned out from in the meantime (the housing interiors, being instanced, are only 'assembled' when a player is actually inside - leaving that house flushes the interior from memory.), so players were ending up inside cupboards and chairs like the results of horrific teleportation incidents (bare in mind when housing was first implemented it was for Free Companies only, there was no personal housing available at the start).

    So SE just decided it was easier and safer to have players log back outside the house by default. This also means we won't get an Inn style 'comfy feather bed' that has a 'going to sleep/waking up animation' for the same reason sadly.
    (2)

  3. #3
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Enkidoh View Post
    There is a very good reason the game logs you in outside the front door if you logout/enter an instanced Duty from inside the house. A short time after housing was first made available, it was discovered players were ending up glitching inside furnishings which other players had moved around or added to the same place that first player had zoned out from in the meantime (the housing interiors, being instanced, are only 'assembled' when a player is actually inside - leaving that house flushes the interior from memory.), so players were ending up inside cupboards and chairs like the results of horrific teleportation incidents (bare in mind when housing was first implemented it was for Free Companies only, there was no personal housing available at the start).

    So SE just decided it was easier and safer to have players log back outside the house by default. This also means we won't get an Inn style 'comfy feather bed' that has a 'going to sleep/waking up animation' for the same reason sadly.
    I wouldn't call it a "very good" reason seeing as we can already walk through decor without much issue.
    (0)