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  1. #1
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    You're forgetting that they revamped the leveling curve at least once, possibly more I don't remember, as the level cap got higher and higher. So even in it's early days, getting lv50 or 60 (when those were the lv caps) took much longer than just a few days.
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  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by MeowyWowie View Post
    You're forgetting that they revamped the leveling curve at least once, possibly more I don't remember, as the level cap got higher and higher. So even in it's early days, getting lv50 or 60 (when those were the lv caps) took much longer than just a few days.
    It still only took the first round of players a month to get their first jobs to 50.

    http://jpbutton.bluegartr.com/?p=157

    Back then, that was okay. MMOs were designed for a specific type of gamer that doesn't exist any more. Gone is the generation that would have enjoyed a long slow grind for the sake of grinding.

    SE conceptualized XIV as a game for everyone else. It's the only reason to make another MMO these days -- if you're going to design it to capture a broader audience.

    There's nothing wrong with a lighter leveling curve as long as the developer follows through on a richer endgame experience.

    For most people, leveling just isn't fun. Even for most old school FF fans, leveling was always something incidental that happened along the way.
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