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  1. #21
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Zones are still full of people. If it was that hated people wouldn't still be doing it. And whats new when it comes to relic. All relics are hated on this forum. It doesn't matter what xpac or which relic step.
    There are a ton of nice looking rewards locked behind Eureka. Enough that I've eyed it a few times wondering if it's worth it purely for the stuff, despite having never been interested in it and being fully put off of it after roughly an hour of being in there day 1. Absolutely nothing to grab my interest there except the shiny loot.

    On topic, yeah, one of the many reasons I was so disinterested was the fact you could level down. Losing progress on death in content that already wasn't all that appealing to me? Yeah, no thanks.
    (8)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  2. #22
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Avidria View Post
    There are a ton of nice looking rewards locked behind Eureka. Enough that I've eyed it a few times wondering if it's worth it purely for the stuff, despite having never been interested in it and being fully put off of it after roughly an hour of being in there day 1. Absolutely nothing to grab my interest there except the shiny loot.

    On topic, yeah, one of the many reasons I was so disinterested was the fact you could level down. Losing progress on death in content that already wasn't all that appealing to me? Yeah, no thanks.
    this.

    I'm still grinding Pyros because I want the glowy armor. That's it. The zone is completely dead at my playtimes and only has a smattering of people during "prime hours". Lets not pretend they didn't have to nerf the everliving crap out of the grind or add HUGE challenge rewards to make it solo tolerable.
    (6)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #23
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I do not mind the level down on death, it was fun having some risk in a semi over world environment.
    (3)

  4. #24
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by maxxvoltage4 View Post
    I think a good part of the reason why Eureka wasn't popular in Stormblood was the constant threat of losing a lot of your progress should you be unfortunate enough to die unexpectedly. Sure you could get someone to raise you while in instance, but that doesn't always happen. it had a good run, but maybe it's time for a different approach.
    Personally I always thought there should have been a reward for getting to be the max level for whatever Eureka zone you're in.

    Immune from level down.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #25
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    Zones are still full of people. If it was that hated people wouldn't still be doing it. And whats new when it comes to relic. All relics are hated on this forum. It doesn't matter what xpac or which relic step.
    To be fair, there's very little else to do now and Eureka has been given the echo. Plenty of people go back and do old content when it's piss easy because, well, it's piss easy. While unofficial, Lucky Bancho does a pretty thorough census, and Pagos saw a massive drop in activity from Anemos. Pyros and Hydatos only really recovered in Japan. Regardless, if Eureka was so successful, they wouldn't have nerfed Pagos five times during its run nor would they be consistently making promises not to do many of the things they did throughout Stormblood.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #26
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I can only speak for myself, but I enjoyed Eureka greatly across the board and for me it was a success. Though I can see how it was not for everyone, and I am not going to say people are wrong for not enjoying the content, but it does beg the question does all forms of content have to enjoyable by everyone? Isn't it okay to have niche style content even if it may require more resources to produce. This is a theme park MMO, I think it healthy to have different attractions that cater to different people. I think going the different route method is the best solution maybe not the most viable since people will always take the path of least resistance but at the very least provide the option to entail more risk in a semi over world environment if someone desires it. Maybe provide a slight bonus if one does enable it.
    (1)

  7. #27
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by maxxvoltage4 View Post
    I think a good part of the reason why Eureka wasn't popular in Stormblood was the constant threat of losing a lot of your progress should you be unfortunate enough to die unexpectedly. Sure you could get someone to raise you while in instance, but that doesn't always happen. it had a good run, but maybe it's time for a different approach.
    Eureka wasnt popular cause it was the worst of the grindfest world.

    In Anemos, the devs took the worst of two models and put it together. In Grind MMOs, you either have monsters that swarm but are not worth much exp but easier to kill, or a few hard monsters that are hard to kill but reward good exp. They made monsters a swarm that were hard to kill and didnt give decent exp. You couldnt zone out or anything. It was "Punch this thing a whole lot and dont die." People eventually figured out that best bang fo ryour buck was just proccing and killing NMs.

    Devs didnt like that, made everything worse in Pagos cause they thought "Oh gee, we got it right. You just dont know fun!" So they installed dragons and made it more difficult to do NMs. Eventually they get to Pyros and change it up and its more fun. They lay off the "NM trains are bad" a bit and well, it was more popular.

    So if they were to approach the model again, its gotta start out a lot more like Pyros and onward. Possibly mix and match mob types so you have swarming mobs that are easy to kill and spawn quick but dont provide much exp, mid tier that are harder to kill but fewer, and of course still keep NMs. Adjust exp gain at each tier by leveling quickly at first so it feels like your making progress but it slows down as you get towards the end of the tier. Possibly do this by varying mob type so by the end of the tier the most efficient way to level is NMs.
    (4)

  8. #28
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    It's not going to be like Eureka so i don't see why people keep comparing it to it. Also, they stated there will be two different ways you can upgrade, not just one way.
    (1)

  9. #29
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shinklet View Post
    Eureka was unironically some of the best content in the game, because it made the game feel like an actual mmorpg. You had to team up, you had to ask for help, you needed certain people in order to do certain things, future-proofing? You get echo and mounting, come on...


    I hope they double down on trying to replicate FF11 and add some actual mmorpg content, at the sheer ire of the casual limsa pleb afkers.

    Levelling to a cap on launch could and was done in a single day of grinding if you didn't stand afk waiting for other people to spawn stuff for you so you could get one level in 3 hours. If you farmed level appropriate mutations, you could get a level every 35 minutes providing you used your dps logos and had good dps as a party.

    I swear half the people in this game don't want to actually play it outside of the roleplay elements and that's fine. But when people like me get content that we can explore, grind, make mistakes in, group together in, make friends in, farm dope loot in, let us have it, you get your furniture and glams.
    While I highly agree with some of this, 100% uptime combat in 14 is an absolute mess. Current MMO's look at older MMO's (EQ, 11, ect) and go "they had 30-60 minute long boss fights regularly, we can do stuff like that and theyll love it omg" but forget that most of our damage was from auto-attack, that casters werent always casting, and that we had to have the ability to type things in chat while we did things, because voice chat was unreliable at best. Also macros worked in combat, and were heavily used for timing purposes.



    Fact about trying to replicate old MMOs is, they won't work now.
    Most of us cba with grind anymore. Those who played the old mmos before are those who plays the new ones now, mostly, and you know what? We grew up, we got older, we have lives and all. Grinding for days all day for a tiny thing, and losing xp when you die, and having to walk everywhere etc are maybe fun when you-re 15-early 20s, not so much when you're 30-40 and full of real life stuff to deal with, including having to suddenly go afk at any time.
    Sure, there are still people who love these things, but certainly not the majority. That's why modern games aren't like that anymore.
    Thiiiiiiiiiiiiiiiiiiiiiiiiiiiissssssssssssssssssssssss.


    Its why I feel like Pantheon, if its ever a thing (its not going to be a thing), is going to die an instant fiery death.

    "Play the era of Everquest you fondly remember being annoyed by, with already-outdated models and slightly more uptime combat system where you'll spend hours getting your group to the spot you want to farm"! Most stories involve "it was 5am and I had to CR in fear, so I didnt get any sleep before work, but oh man the excitement of finally getting my corpse before all my gear rotted!", so clearly you want that again!

    How about maaaaaaybe learning something from the last 18 years of MMO's and dont do that? I'm your target audience, I can put up with a lot of abject nonsense if I like your game (I'm still going to complain about the stuff I dont like or what I see as stupid design decisions) and oh god why would you think people want that??
    (7)
    Last edited by Barraind; 05-14-2020 at 09:04 AM.

  10. #30
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Fact about trying to replicate old MMOs is, they won't work now.
    Most of us cba with grind anymore. Those who played the old mmos before are those who plays the new ones now, mostly, and you know what? We grew up, we got older, we have lives and all. Grinding for days all day for a tiny thing, and losing xp when you die, and having to walk everywhere etc are maybe fun when you-re 15-early 20s, not so much when you're 30-40 and full of real life stuff to deal with, including having to suddenly go afk at any time.
    Sure, there are still people who love these things, but certainly not the majority. That's why modern games aren't like that anymore.
    (8)

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