Every world zone in the game is essentially a big instance. Having a dedicated place to go for a particular kind of content helps keep the players present focused on the relevant tasks. Also lets them go a little more wild with the kinds of things that could happen there.
I mean the fact that you have limited social functionalities like you do in dungeons, and like you still have this arbitrary timer ticking down that you have to refresh despite the zone being supposedly persistant. :T
I mean, that'd be pretty lame in this case. This should just be an open world zone that is always changing via mechanics, and the interactions between players and enemies. Having a timer would kill that.
Hence why I'm kinda laying it on thick trying to differentiate between an "open world" instance and a true open world zone. :>
Yes it sucks... Eureka would have been 100% better if you werent this isolated in there... You still could lock to battle and gather jobs only but add retainer bells etc...
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