personally I would prefer if we actually had white mage going back to its conjury roots. IMO it was implemented pretty poorly and it didn't quite sit right that there's all this light aether...yet that should only affect 2 of our magical elements due to the positions of water wind and earth on the elemental wheel.

The lore surrounding whm is that they take the aether from the land, yet geomancers bend it to their will using their own aether. Geomancers use theirs in a more defensive role as barriers and adjusting the ground's aether to make airships fall whereas conjury is more a healing role and offensive role to destroy and rejuvenate rather than protect.

We never got a proper water spell, yet we've seen various water magics and wind spells inaccessible to the player. (Ystola in particular showcases tornado and water 4 in trusts)