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  1. #31
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by althenawhm View Post
    The recent reworks of NIN and SMN tell us that they can do mid expansion major reworks of a job, but the utter lack of any feed back to the healers tell me that only one of the healers will get an extra 5 potency on the DoT and they will call it a day.
    Those recent reworks of Summoner and Ninja were within the way they usually operate though. They're much more open to broad playstyle/rotational changes and major fixes early on in the expansion cycle, but the X.2 patches are typically the last chance to get any substantial reworks instead of just potency buffs. They said as much in 4.3 when they adjusted Dark Knight in Stormblood to improve it's numbers but only mitigated some of the problems people had with it. After that they spent the rest of the expansion saying "Wait until the next expansion we're taking your feedback," to Machinist, White Mage, and Monk in Stormblood. The only job that might have a shot at a 5.3 rework would be Monk just because I doubt the devs like the optics of telling the same job "Give us feedback and wait until the next expansion." for the third expansion in a row while the job is basically the singular job people dislike the most. However that still strikes me as unlikely given the way the devs usually operate. If it's unlikely for one job to get any attention I'd be surprised if they did major changes to an entire role unless they've been working on it in the background since launch.

    The healer role changes at the moment honestly strike me as a decision the playerbase has rejected but the devs are going to be extremely stubborn on for a full expansion or more, sort of like Bowmage from Heavensward or Stormblood Monk in general. I really hope they fix it for you all sooner rather than later.
    (4)
    Last edited by SpeckledBurd; 05-18-2020 at 07:08 AM.

  2. #32
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    WHM shouldn't/wouldn't need a Ruin 2 equivalent if they just made it's DoT do comparable damage with Ruin 2 weaving
    If WHM had a dot with Ruin 2 potency, it wouldn't be a good weaving tool.
    I like smooth gameplay. And clipping doesn't feel like it at all.
    I'm still in favor of WHM getting any type of instant cast spell (that is not a dot) to have a real weaving windows (and that is not a dps loss over clipping Glare).
    But that's just a preference.
    (1)

  3. #33
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KDSilver View Post
    If WHM had a dot with Ruin 2 potency, it wouldn't be a good weaving tool.
    I like smooth gameplay. And clipping doesn't feel like it at all.
    I'm still in favor of WHM getting any type of instant cast spell (that is not a dot) to have a real weaving windows (and that is not a dps loss over clipping Glare).
    But that's just a preference.
    If WHM had a DoT with real potency, potency in the thousands not hundreds, it wouldn't need a weaving tool unlike how AST and SCH would. It would use that and just go back to healing with GCDs, since that seems to be what the devs want WHM to be, a GCD healer, or whatever, and not ever need to worry about lost damage over the course of an encounter. Hell instead of a DoT with a thousand or more potency they could give WHM DPS cooldowns to weave in between GCD healing.

    But that would require the devs to rework WHM, and the other healers, which lets be honest here, needs to happen anyway.
    (0)

  4. #34
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    WHM doesn't need a ruin II equivalent for weaving purposes. It doesn't have much to weave in the first place.

    Organic weaving windows for healers should be:
    - WHM: ~9/mn for 9 ogcds.
    - SCH : ~4/mn for 18 ogcds.
    - AST : ~26-31/mn for 17 ogcds

    Of course the number of ogcds isn't the full picture, you also need to see how often ogcds are used since AST for example has high ogcd usage. This will depend on the encounters but overall it's safe to say that ogcd usage is along the lines of:

    WHM (baseline) < SCH (2-2.5 times more than WHM) < AST (~3 times more than WHM)
    I got these numbers by sifting through parses on fflogs in higher percentile players.

    So to recap:
    WHM has as many organic weaving windows per minute as it has ogcd skills.
    SCH uses twice as many ogcds as WHM with under half the weaving windows, needs Ruin II to create extra weaving opportunities.
    AST uses three times as many ogcds as WHM with about three times more weaving windows. Makes sense.

    All healers can pretty much produce weaving windows when they need them, WHM being the most restricted.
    But alas, my point was that whm doesn't need a weaving tool per se. I don't play mine at a high enough level to be able to say if it needs more mobility utility though. I'm assuming, from my knowledge of the encounters, that a fair amount of movement can be covered by these weave windows if optimized. But hard for me to say how much without actual experience.

    PS: it's late, I might've missed an ogcd or two in my total. Still fits the bill.
    (1)
    Last edited by EaMett; 05-05-2020 at 06:01 PM.

  5. #35
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    if dia lasted 15 seconds with the same total potency it has now, it wouldn't have any mobility or weaving issues, as itd line with assize
    (0)

  6. #36
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by QooEr View Post
    if dia lasted 15 seconds with the same total potency it has now, it wouldn't have any mobility or weaving issues, as itd line with assize
    DoT spells need to have greater potency period. The whole point of a dot is it's supposed to do high damage over time to compensate for lack of upfront damage.

    Having a dot only be twice as strong as a direct damage spell is pretty bad. It needs to be in the 3x - 5x range.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #37
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    DoT spells need to have greater potency period. The whole point of a dot is it's supposed to do high damage over time to compensate for lack of upfront damage.

    Having a dot only be twice as strong as a direct damage spell is pretty bad. It needs to be in the 3x - 5x range.
    uh dia would do the same amount of damage in my hypothetical. and whm had short dots before, in stormblood. not only that but every single healer had short dots too in heavensward
    (0)

  8. #38
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    DoT spells need to have greater potency period. The whole point of a dot is it's supposed to do high damage over time to compensate for lack of upfront damage.

    Having a dot only be twice as strong as a direct damage spell is pretty bad. It needs to be in the 3x - 5x range.
    I think what QooEr meant was if Dia's potency was doubled from 60 to 120 over time and its duration halved from 30 seconds to 15 seconds it would line up with assize or something.
    (0)

  9. #39
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I personaly don't expect anything from SE anymore, tanks will keep being unrewarding to play, DRK will be still being a poor WAR knock off and healers will be still dealing with they desing all of this until 6.0 to only see our feedback was useless and see another bunch of austment nobody asked for and all the ones we wanted keep being on the trash can.
    (10)

  10. #40
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    806
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    WHM weaving tools are really awkward. Sometimes you don't need to heal so Afflatus Skills and Regen are wasted to throw in an oGCD and sometimes you also don't get any benefit from overwriting your DoT so you basically just pick what you want to waste your time doing or just clip into the GCD. They definitely NEED a filler spell for weaving. Give them Instant Cast Faith that increase the potency of their next spell by 25% so instead of wasting your time healing unnecessarily or clipping your DoT you recoup the wasted GCD a bit on your next spell. If you want to get fancy it could stack up to 4 times allowing a WHM to charge up during downtime and move freely without feeling useless and really cement them as the GCD healer. If you wanted to be a pure healer this would be ideal since you could hyper tune your spells by charging up for burst healing every damage spike.
    (4)

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