Enochain isn't kept up automatically, in fact it's quite easy to drop if you're inexperienced and have to move toward the end of your Fire 4 phase. Maintaining it while handling mechanics is what makes a good BLM.
That said, it's interesting how these abilities exist purely to add a little complexity to a class, rather than actually buff damage, because all classes are balanced to be roughly equal in terms of rDps. What I mean by that is if the damage buff didn't exist, your class would simply have potency buffs to reach the same dps. The Enhanced Enochain trait at 78 could even be seen as a very slight nerf, because dropping Enochain now becomes slightly more punishing.
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