Results 1 to 10 of 56

Hybrid View

  1. #1
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Antonio_Xul View Post
    I farm Gil doing Hunt Bills, but once you run out, that’s it, farming ends.
    There's already an infinite source of daily farmable gil by means of combat classes - the adventurer in need bonus. The roulette bonus is only once a day, but if you want to take up you healer weapon/tank weapon and go spam dungeons, the adventurer in need bonus is rewarded each time. Go on adventurer in need bonus role, spam leveling roulette, get gil from the run + stellacluster/paniclusters (assuming your job is 70+) to exchange into Grade 8's/grade 7's to sell for even more gil. With current price of 8's on my server could easily make about 30-40k a run between the materia cost + the actual gil reward itself.
    (0)
    Last edited by MariaArvana; 04-29-2020 at 03:22 AM.

  2. #2
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by MariaArvana View Post
    There's already an infinite source of daily farmable gil by means of combat classes - the adventurer in need bonus. The roulette bonus is only once a day, but if you want to take up you healer weapon/tank weapon and go spam dungeons, the adventurer in need bonus is rewarded each time. Go on adventurer in need bonus role, spam leveling roulette, get gil from the run + stellacluster/paniclusters to exchange into Grade 8's/grade 7's to sell for even more gil. With current price of 8's on my server could easily make about 30-40k a run between the materia cost + the actual gil reward itself.
    That’s true, but it doesn’t help the Fate issue which increase of Gil would probably do. This to me is more important, because it would make the outworld lively again. Like I said, Gil is always needed to buy whatever you want. If they would increase the Gil drop, it would give us another source of making good Gil.

    The only problem with the roulette bonus is there are some people who have tank anxiety or don’t like healing and probably wouldn’t want to risk getting yelled at for being terrible. With the Fates, it doesn’t matter what role you are. Sure, those people should grow thick skin, but it’s easier said than done.
    (0)

  3. #3
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Antonio_Xul View Post
    That’s true, but it doesn’t help the Fate issue which increase of Gil would probably do. This to me is more important, because it would make the outworld lively again. Like I said, Gil is always needed to buy whatever you want. If they would increase the Gil drop, it would give us another source of making good Gil.

    The only problem with the roulette bonus is there are some people who have tank anxiety or don’t like healing and probably wouldn’t want to risk getting yelled at for being terrible. With the Fates, it doesn’t matter what role you are. Sure, those people should grow thick skin, but it’s easier said than done.
    Considering how mindless and how afk you can be during them and still get gold, my personal opinion is that FATEs are fine as they are now. A fun side-activity to do with the shared FATE system, but far from optimal in terms of actual leveling. Their rewards could be bumped by like maybe 20%, but outside of that I think they're fine as they are.

    If they wanted to revitalize the overworld, I'd be more interested in them developing content that promotes going into the overworld that's not simply "button mash to gold" that FATEs are. It's pretty clear by the FATE rewards they want people to go into instances - this was actually the methodology behind the nerf to FATEs that made dungeons vastly superior, since the playerbase will naturally find whats most efficient and spam it, they wanted to push people towards dungeons since those actually hinder story progression for people if no one's queuing and out spamming fates.

    If anything, they'd be likelier to increase the gil reward from adventurer in need or for roulette completion than give extra gil to FATEs. And as much as its unfortunate people have anxiety about tanking (given the changes to tank stance basically make it impossible to fail outside of just not paying attention at all.), I was more highlighting that the option -exists- since you said farming ends in your comment, when it doesn't have to end at all.
    (1)