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  1. #31
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    If housing was better, they could use fates tokens to provide dyes, glamours, craft items, housing items.

    Dyes and craft items are interesting as recurring content since they are destroyed once used.
    (1)
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  2. #32
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Antonio_Xul View Post
    I know people keep saying it’s easy to make Gil, but it isn’t if you don’t craft or gather. I would increase the Gil rewards on these Fates. They still only give in the hundreds, I think maximum is in the three hundreds. I would Gil farm Fates if the amount given was higher. We need to see Gil drop in the thousands and ten thousands the higher level you go.
    I have a scary image of dozens/hundreds of gil-farming bots grinding FATEs now.

    But TBH, SE knows there's too much gil in the economy and have been reducing the amount that's being generated in a variety of ways, whether by nerfing the sell costs on demimateria or removing the gil from collectable turn-ins.

    Adding more rewards to old FATEs would be nice, but raw gil drops is not the best way to go about doing it.
    (0)
    Last edited by KageTokage; 04-28-2020 at 09:25 PM.

  3. #33
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    I have a scary image of dozens/hundreds of gil-farming bots grinding FATEs now.

    But TBH, SE knows there's too much gil in the economy and have been reducing the amount that's being generated in a variety of ways, whether by nerfing the sell costs on demimateria or removing the gil from collectable turn-ins.

    Adding more rewards to old FATEs would be nice, but raw gil drops is not the best way to go about doing it.
    Maybe have non combat fates that reward more gil, so you can't just run in and aoe spam the way to victory. Or boost the cash for harder, longer fates that may need more people to complete.

    The game needs more gil SINKS imo, and ones that are separate from housing as well. Lot of folks rolling in Gil but I'm struggling to save up for a large house with the help of two other people with similar playstyles to mine. If you don't regularly craft/gather and play the market board game, odds are you're NOT swimming in Gil.

    Another thought, but possibly adding crafter/gatherer fates outside of Ishgard. Make them a different color on a different spawn cycle, and toss in those dyes and mats as rewards. Doesn't necessarily help combat fates but could be something interesting to do.
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  4. #34
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by KageTokage View Post
    I have a scary image of dozens/hundreds of gil-farming bots grinding FATEs now.

    But TBH, SE knows there's too much gil in the economy and have been reducing the amount that's being generated in a variety of ways, whether by nerfing the sell costs on demimateria or removing the gil from collectable turn-ins.

    Adding more rewards to old FATEs would be nice, but raw gil drops is not the best way to go about doing it.
    I disagree. We need non-crafting and non-gathering way of getting decent Gil. If Gil was easier to get, people wouldn’t be buying Gil from the Gil vendors in the 1st place. The problem with adding tomestones & seals with low cap, or collectible is once you cap or get the collectible, you’ll most likely stop doing the Fates. Gil has a super high cap and if you have a goal in mind in how much Gil you want to earn, you’ll just keep farming until you reach your goal.

    I agree there should be Gil sinks, but there needs to be easier way of getting Gil in the 1st place that’s not just exclusive to crafting & gathering.

    I farm Gil doing Hunt Bills, but once you run out, that’s it, farming ends. Unless they give us an infinite amount of hunt bills, giving us a new one when we finish one, it will have to be Fates to farm Gil. With Fates, they continue to pop and you could farm for much as you like, but the amount spent farming should be worth it and it currently isn’t.

    I would like to add to my previous comment on the amount of Gil drops per Fate. I think that the “S Rank” Fates like Steropes, Dzu, or Daimyo, should give a huge Gil drop like a million and the “SS Rank” Fates like Odin, Coeurlregina, or Ixion, should give a massive Gil drop like ten million. Maybe I’m being ridiculous with the Gil amount, but they should definitely hike the Gil drop, because once you got what you need from those Fates, you would most likely skip them from then on, making it tougher for new people to do them. We always are in need of Gil, which is why crafters & gatherers are needed, so we can buy their merchandise.
    (1)

  5. #35
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I mean there's Accursed Horde, eureka, and ways to get mats to sell enough being a crafter yourself (like tomestoens and GC seals).
    (0)

  6. #36
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Antonio_Xul View Post
    I disagree. We need non-crafting and non-gathering way of getting decent Gil. If Gil was easier to get, people wouldn’t be buying Gil from the Gil vendors in the 1st place. The problem with adding tomestones & seals with low cap, or collectible is once you cap or get the collectible, you’ll most likely stop doing the Fates. Gil has a super high cap and if you have a goal in mind in how much Gil you want to earn, you’ll just keep farming until you reach your goal.

    I agree there should be Gil sinks, but there needs to be easier way of getting Gil in the 1st place that’s not just exclusive to crafting & gathering.

    I farm Gil doing Hunt Bills, but once you run out, that’s it, farming ends. Unless they give us an infinite amount of hunt bills, giving us a new one when we finish one, it will have to be Fates to farm Gil. With Fates, they continue to pop and you could farm for much as you like, but the amount spent farming should be worth it and it currently isn’t.

    I would like to add to my previous comment on the amount of Gil drops per Fate. I think that the “S Rank” Fates like Steropes, Dzu, or Daimyo, should give a huge Gil drop like a million and the “SS Rank” Fates like Odin, Coeurlregina, or Ixion, should give a massive Gil drop like ten million. Maybe I’m being ridiculous with the Gil amount, but they should definitely hike the Gil drop, because once you got what you need from those Fates, you would most likely skip them from then on, making it tougher for new people to do them. We always are in need of Gil, which is why crafters & gatherers are needed, so we can buy their merchandise.
    Tbh, by far most of the gil I made was by selling items gained by combat (indirectly) and I can buy max Ilvl crafted gear sets quite comfortably. Look into what types of items you can buy with all your currencies and see their value on the market. It might be a little time consuming to go over them all but you will likely find a few gems.

    Edit2: However I definitely wouldn't complain if fates gave bigger gil rewards, unless it would lead to major inflation.
    (3)
    Last edited by SamRF; 04-29-2020 at 12:41 AM.

  7. #37
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Being a viable way to level DPS classes. The traditional alternatives are becoming untenable as the mandatory support role population seems increasingly uninterested in them.
    (3)

  8. #38
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Antonio_Xul View Post
    I farm Gil doing Hunt Bills, but once you run out, that’s it, farming ends.
    There's already an infinite source of daily farmable gil by means of combat classes - the adventurer in need bonus. The roulette bonus is only once a day, but if you want to take up you healer weapon/tank weapon and go spam dungeons, the adventurer in need bonus is rewarded each time. Go on adventurer in need bonus role, spam leveling roulette, get gil from the run + stellacluster/paniclusters (assuming your job is 70+) to exchange into Grade 8's/grade 7's to sell for even more gil. With current price of 8's on my server could easily make about 30-40k a run between the materia cost + the actual gil reward itself.
    (0)
    Last edited by MariaArvana; 04-29-2020 at 03:22 AM.

  9. #39
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by MariaArvana View Post
    There's already an infinite source of daily farmable gil by means of combat classes - the adventurer in need bonus. The roulette bonus is only once a day, but if you want to take up you healer weapon/tank weapon and go spam dungeons, the adventurer in need bonus is rewarded each time. Go on adventurer in need bonus role, spam leveling roulette, get gil from the run + stellacluster/paniclusters to exchange into Grade 8's/grade 7's to sell for even more gil. With current price of 8's on my server could easily make about 30-40k a run between the materia cost + the actual gil reward itself.
    That’s true, but it doesn’t help the Fate issue which increase of Gil would probably do. This to me is more important, because it would make the outworld lively again. Like I said, Gil is always needed to buy whatever you want. If they would increase the Gil drop, it would give us another source of making good Gil.

    The only problem with the roulette bonus is there are some people who have tank anxiety or don’t like healing and probably wouldn’t want to risk getting yelled at for being terrible. With the Fates, it doesn’t matter what role you are. Sure, those people should grow thick skin, but it’s easier said than done.
    (0)

  10. #40
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Antonio_Xul View Post
    snip.
    10m and 1m would be a little steep for them, you want to allow ppl to get gil but you don't want to tank the economy either and if someone can potentially get a 10m gil reward multiple times a week, that's exactly what would happen. Adding a larger gil bonus to those would make them more worthwhile but it also cannot be too much.

    If it wasn't such a pain in the backside to farm open world mobs for drops that would be a great source for DoW/M too but drops are rare and inconsistent. I also feel overworld mobs should drop shards, those are always the biggest pita to get and you are almost assuredly buying from a gold farmer. when you get them off the mb.

    I really miss farming drops from notorious monsters and even regular mobs. These high end leathers and what not should definitely be drops whether they be from hunts, NMs or even a system like BCNMs from xi, instead purchasable with tokens that you get by crafting. Same with Aethersands, they should just have stayed a byproduct of reduction instead of being made purchasable with scrips.

    Would give non crafters/gatherers some extra earning potential
    (1)
    Last edited by AnimaAnimus; 04-29-2020 at 03:43 AM.

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