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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    If they are committed to improving new player QoL I would think 30 min fates need to be evaluated. Also should question the range for what you get punished for xp loss for fate. If I can solo something 5 levels below me should probably get full credit.



    A really big thing I noticed when finishing up BLU. With buffs I was getting 70k xp per kill same level and could chain about five reg mobs. The fate right beside it was only giving 74k and the mobs xp were complete garbage. Scaling seems really broken for fates.


    Dynamic zones changed by fates. Shroud has a little bit of this idea with the one base that changes with how the fate goes. But one where special hunt mobs could spawn certain families of mobs could change or nodes become available. Would probably get boring fast. But to start with it would be fun.
    (2)

  2. #2
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Moonlite View Post
    A really big thing I noticed when finishing up BLU. With buffs I was getting 70k xp per kill same level and could chain about five reg mobs. The fate right beside it was only giving 74k and the mobs xp were complete garbage. Scaling seems really broken for fates.
    That's intentional design. BLU gets absurdly high amounts of exp for killing mobs than normal jobs do, to the point that fates/leves/etc are all left in the dust since they want to promote mob grinding with BLU.
    (1)