Quote Originally Posted by Iscah View Post

Case in point (which has already been raised in this thread just above) is healer complexity. It's a constant complaint here that only having one attack button is terrible and boring.

Personally, coming from console games mostly, one attack button is normal. Having a one-two-three combo spread across three buttons is needlessly wasteful of buttons, and the overall number of skills is immense. I'd rather have less skills than more, and have the complexity come from the game environment or the fight. Also I know for a fact that I tend to "tunnel-vision" when following a DPS rotation, and and making healers do that would be a surefire way to make me do a terrible job of either healing, DPSing, or both. (I do miss Aero 3 though.)
I completely agree. I play Halo CE on PC and there are only 3 buttons to do damage and it's plenty fun. Having to press 20 buttons to do damage is not really fun and engaging for me, it's needless busiwork that makes it harder for me to switch between classes. I can agree with others however that only have one button to do damage against a static bullet sponge would be terribly boring if there's very little player engagement or risk involved. If there's nothing more going on then just standing still and pushing one button repeatedly, then that's a problem.