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  1. #101
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Points you missed.

    1. Yoshi did not green light it

    2. Dev's did it in their free time so no resources or valuable time was wasted.

    3. Yoshi was not aware of it and this not the first time the devs have used their free time for project yoshi was not aware of.
    Some points you missed.

    1. I never said Yoshi green-lighted it

    2. Moot. The only way this argument works is if content does not suffer as result.

    We're not getting a deep dungeon. Dungeons reduced to one per patch. Viera and Hrothgar are still incomplete, housing is still a major issue, etc. That "free" time could have been spent towards these things instead of using gods knows how much time and resources towards giving us filler that has very little impact on what most of the playerbase is doing NOW.

    3. I am aware that he was not aware.

    Maybe. I actually speculate that he was aware, disapproved, and someone who sits behind a bigger desk than him told him to make it happen anyway. Yoshi isn't really one to play the same hand twice, which is why I am not buying the "free time" excuse. This is a very significant change to all the ARR zones. Do you really think the amount of time and resources it took to make that happen all transpired with Yoshi never being aware of it? I would LOVE to know exactly how much "free time" the devs feel they have. Especially in a patch that has been directly affected by Covid-19.

    It's going to be tough to convince myself and others of the same mind that this wasn't a complete and total waste of dev "free time".
    (2)

  2. #102
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    2,447
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Gemina View Post
    Some points you missed.

    1. I never said Yoshi green-lighted it

    2. Moot. The only way this argument works is if content does not suffer as result.

    We're not getting a deep dungeon. Dungeons reduced to one per patch. Viera and Hrothgar are still incomplete, housing is still a major issue, etc. That "free" time could have been spent towards these things instead of using gods knows how much time and resources towards giving us filler that has very little impact on what most of the playerbase is doing NOW.

    3. I am aware that he was not aware.

    Maybe. I actually speculate that he was aware, disapproved, and someone who sits behind a bigger desk than him told him to make it happen anyway. Yoshi isn't really one to play the same hand twice, which is why I am not buying the "free time" excuse. This is a very significant change to all the ARR zones. Do you really think the amount of time and resources it took to make that happen all transpired with Yoshi never being aware of it? I would LOVE to know exactly how much "free time" the devs feel they have. Especially in a patch that has been directly affected by Covid-19.

    It's going to be tough to convince myself and others of the same mind that this wasn't a complete and total waste of dev "free time".
    How hard do you think it is for the dev's to move the invisible barriers? Moving Barriers is simple repositioning them all just takes time and cannot be done in one go. But it can be done by one department unlike making a 4 man dungeon which requires more then one department being involved. There is a big difference between them having time to make totally new content and having the time to go back an make changes to existing content. There is also the fact the various departments that make up the dev team dont all have free same at the exact same moment. Moving the barriers is also one change that even Yoshi would most likely not notice.
    (1)
    Last edited by NanaWiloh; 04-27-2020 at 04:43 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #103
    Player
    Cithaerias_pyropina's Avatar
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    Jan 2020
    Location
    Warrior
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    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DBriggs304 View Post
    One of the main strengths of FF is the ability they have mastered to make even the oldest content and areas have meaning. Even going back for a small quest keeps the community engaged.

    Nothing kills a game for a newer player than empty early zones. The fact that we are seeing so many sprouts lately in these areas gives vitality to these areas and keeps the game alive.

    That will be lost with thos and it may take a while, but it will affect the game in the long run.
    Ehehehe Ahahaha. I've been leveling a newbie alt for the past couple months, albeit very slowly due to ARR's horrible fetch-quest ridden questline, I rarely see anyone out running around. Adding flight won't change what's already rare to see to begin with.

    Nothing kills a game faster than a boring and slow burning early game, and that is exactly what ARR is, slow and boring. It takes an incredibly long time to get to the meaningful parts of ARR's story. And walking, running, sprinting and spamming your mount doesn't help reduce the trashiness of the nausea-inducing fetchquests. Flight, however, will expedite the boring fetchquests to allow a new player to get to the quests that hold actual meaning.

    And adding flight doesn't change much of anything. People can just use auto-run to ignore the sights and sounds of the environment. (Which is what I do. I don't care for the environment, get me out of there asap so I can get back to doing other more entertaining things rather than slowly walking through shrubs or rocks that I have seen a thousand times.)

    However, I agree with the revisiting old zones thing. A zone will only keep a hold of it's "newness" for so long before it's reduced to normalcy or even feel like a chore to navigate. An example is traveling from an aetheryte to a beast-tribe every day, every other day, or every few days, you'll quickly start seeing the zone as nothing but a bunch of grass and rocks. It takes a while for a zone that's been burnt out to recover its "wow factor", and adding new things to really old zones does allow people to re-experience that "wow factor". But flight may actually increase that feeling because you'll be able to see more of the zone at once rather than very small sections.
    (1)

  4. #104
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NanaWiloh View Post
    How hard do you think it is for the dev's to move the invisible barriers? Moving Barriers is simple repositioning them all just takes time and cannot be done in one go. But it can be done by one department unlike making a 4 man dungeon which requires more then one department being involved. There is a big difference between them having time to make totally new content and having the time to go back an make changes to existing content. There is also the fact the various departments that make up the dev team dont all have free same at the exact same moment. Moving the barriers is also one change that even Yoshi would most likely not notice.
    Do you think making flying available in the ARR zones just entails moving invisible barriers? Do you really think it is that easy? HW, SB, and ShB had their zones designed with the intention that mounts can fly there. That is not the case with ARR. They now have to go back to zones that already exist, and modify them. You might also want to take note that invisible barriers are not removed. They will still be in place, just differently to accommodate the changes.

    The rest of your statement is why I brought up how allocation works in a previous post (you can't take five eggs from a basket that has only four). This metaphor is to express that no matter how many, or how few resources are allocated, that is the exact number that is not working on relevant content. No matter how much or how little time was spent on its development is the exact amount of time not spent on relevant content.

    I am not sure I can make it any more clear than that. Questionable decisions like this one are very concerning.
    (2)

  5. #105
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
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    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NanaWiloh View Post
    How hard do you think it is for the dev's to move the invisible barriers? Moving Barriers is simple repositioning them all just takes time and cannot be done in one go. But it can be done by one department unlike making a 4 man dungeon which requires more then one department being involved. There is a big difference between them having time to make totally new content and having the time to go back an make changes to existing content. There is also the fact the various departments that make up the dev team dont all have free same at the exact same moment. Moving the barriers is also one change that even Yoshi would most likely not notice.
    I highly highly doubt they will just move invisible barriers around and call it a day.

    Go to Xephatol's entrance in Coerthus Central Highlands, get your camera to look past the gate and take a good hard look at those glorious 2D trees, trees mind you that would be completely see able naturally with flying, I doubt the Dev team would just leave those trees as they currently are.

    There are loads of stuff like that in not meant to be seen areas that will easily be seen with flying, looking at you mess in North Shroud XD. If they leave them as they are then wouldn't be too much time and could be possible to hide from Yoshi but if they did any model reworks and such yea no because it would've been passed to a lot of different developers and Yoshi is hands on as evidenced by Lakshmi being changed to her current look (she was originally meant to be older looking heck the devs had to fight to keep the more mature sounding vocalist in the song), would be very hard to slip newish models around especially for 17 zones seriously that would've taken a good amount of 'free time' props if true but I highly doubt it was.

    Personally I would've wanted their 'free time' spent on giving female Viera and male Hrothgar more headgear and hairstyles would've been way better received as would've shown they are working on them but apparently adding flight in ARR is more deserving of their time and resources than trying to lessen the limits on the newest races that desperately need some love since basically been abandoned since launch barring the usual 'we're working on it' it is at a point where they need to start showing results to this.
    (2)

  6. #106
    Player
    Hyug's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    1
    Character
    Mat Hack'ler
    World
    Cactuar
    Main Class
    White Mage Lv 54
    Thank god. I really hate it when I have to go back to some arr place and just, can't fly! So much love to the devs for this!
    (4)

  7. #107
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,447
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Gemina View Post
    Do you think making flying available in the ARR zones just entails moving invisible barriers? Do you really think it is that easy? HW, SB, and ShB had their zones designed with the intention that mounts can fly there. That is not the case with ARR. They now have to go back to zones that already exist, and modify them. You might also want to take note that invisible barriers are not removed. They will still be in place, just differently to accommodate the changes.

    The rest of your statement is why I brought up how allocation works in a previous post (you can't take five eggs from a basket that has only four). This metaphor is to express that no matter how many, or how few resources are allocated, that is the exact number that is not working on relevant content. No matter how much or how little time was spent on its development is the exact amount of time not spent on relevant content.

    I am not sure I can make it any more clear than that. Questionable decisions like this one are very concerning.
    As it even occcured to you that when they have free time its cause they have nothing relevant to work on? Can't work on relevant content if its in the hands of the team that comes before yours now can you? I know its hard to believe but yes even game developers have periods of time where there is no work cause they are waiting on their fellow dev's to finish their end.
    (10)
    Last edited by NanaWiloh; 04-27-2020 at 06:05 AM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  8. #108
    Player
    Arngrim_Greyashe's Avatar
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    Feb 2016
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    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    People seem to think that things like this are worked on and completed overnight. These bouts of free time that a dev has could easily amount to something over a longer period of time. Small bits of free time, yet several years to slowly build it behind the scenes. It's doubtful that this flying in ARR zones was thought of just this expansion. If you had a small group of devs working together on this in their free time over the course of a few years, this could be accomplished. I doubt any resources were taken from anything just to complete this. Y'all love getting upset over QoL changes that don't directly affect you.
    (13)

  9. #109
    Player
    NanaWiloh's Avatar
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    Aug 2015
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    2,447
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Arngrim_Greyashe View Post
    People seem to think that things like this are worked on and completed overnight. These bouts of free time that a dev has could easily amount to something over a longer period of time. Small bits of free time, yet several years to slowly build it behind the scenes. It's doubtful that this flying in ARR zones was thought of just this expansion. If you had a small group of devs working together on this in their free time over the course of a few years, this could be accomplished. I doubt any resources were taken from anything just to complete this. Y'all love getting upset over QoL changes that don't directly affect you.
    Thats what I have been trying to point out. Ya its time a consuming task to do but one that uses very little resources and can be done over a long period. Adding flying to ARR is not what has cost us a dungeon the devs focusing on new content did. Developement was not slowed by adding Flying to ARR covid 19 and the changes SE is making to accomidate it have slowed things down.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  10. #110
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Arngrim_Greyashe View Post
    People seem to think that things like this are worked on and completed overnight. These bouts of free time that a dev has could easily amount to something over a longer period of time. Small bits of free time, yet several years to slowly build it behind the scenes. It's doubtful that this flying in ARR zones was thought of just this expansion. If you had a small group of devs working together on this in their free time over the course of a few years, this could be accomplished. I doubt any resources were taken from anything just to complete this. Y'all love getting upset over QoL changes that don't directly affect you.
    OK i'mma put it this way.

    They decided to make female Viera and male Hrothgar from around 4.1, with me so far, so during their 'free time' from then to now they decided their 'free time' was better spent adding flying to ARR zones with whatever they decided to do with it (whether just moving Barriers to replacing models to suit a flying view) than work on getting as much headgear working for female Viera and male Hrothgar.

    And you wonder why people might think this was a bad decision to do?

    It's their 'free time' can do whatever they want to do with it but when glaring issues that could've been allieviated with said 'free time' are continously put aside for minor QoL people are going to question said decision.
    (1)

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