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  1. #61
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by AnotherPerson View Post
    If you nerf healer potencies...
    Just give us back our dps rotations. I'm sorry, but anything that's easy enough for anyone usually means little to everyone. It's MY job to find a balance between weaving dps and applying healing abilities. Healers that dps'd instead of healing are doing the exact same thing after 5.0 as they were before--albeit with just a heck of a lot less enjoyment.

    Healing jobs that don't have differing and unique dps abilities will never feel complete. And, the community backlash against green dps needs to quiet down. I mean, if you're content just watching Netflix and no-braining your time through a dungeon without applying damage, that's fine. Own it. But for those of us who are active and competitive players, these Shadowbringer changes rank among some of the most disappointing job/class design overhauls we've ever seen...across ALL games/platforms.

    Literally, I'd freaking dance if they'd announce in 5.3 they will be restoring the SCH to what it was before the latest expansion. Why? Because it sucks so terribly bad right now, and lowering my potency level isn't going to make me hate this very 1-dimensional job any less.
    (10)
    Last edited by Truen; 04-26-2020 at 12:08 PM.

  2. #62
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    To those who still want to claim that SE does not take into account healer Dps when designing fights, i'd like you to look into Shiva Savage, a fight that is impossible without healer Dps, no matter how perfect tanks and Dps are without the healer Dpsing you will hit enrage, the Dev team expects you to Dps, a lot, they expect you to be able to balance both healing and Dps at this level of play.

    The question is why make it so goddamn boring? And if it is boring at high end play then how bad do you think it is in lower end difficulty content.
    (7)

  3. #63
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Too summarize healers in ShB is pretty easy. Sch lacks a decent fairy. Casting fairy abilities yourself is a stupid idea, and the fact that the fairy needs around 3 seconds to use the ability after you press the button makes it even worse and don’t forget the fact that a lot of time seraph just straight up eats the ability. Astro is just Balance throwing we’re the rng can make you hate the job in the opener when you draw 3 times the same card (mind you with redraw even). But astro atm feels the most healer job too do things and has decent ogcd , but they lost its time identity in the process. And then Whm, too be fair it’s not hard to improve on stormblood whm garbage that we had. And still the job with almost no decent micromanagement except pure dmg has only 2 dps buttons like all healer, were Lily’s are just to heal on a gcd that doesn’t loses you dmg after 3 uses because afflatus misery does 900 but so do 3 casts of glare. So even after me being stormblood whm main and doing some fights in ShB I swapped too astro because whm make me fall asleep in raids. Even in ultimates sadly.
    (7)

  4. #64
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mortex View Post
    Too summarize healers in ShB is pretty easy. Sch lacks a decent fairy. Casting fairy abilities yourself is a stupid idea, and the fact that the fairy needs around 3 seconds to use the ability after you press the button makes it even worse and don’t forget the fact that a lot of time seraph just straight up eats the ability. Astro is just Balance throwing we’re the rng can make you hate the job in the opener when you draw 3 times the same card (mind you with redraw even). But astro atm feels the most healer job too do things and has decent ogcd , but they lost its time identity in the process. And then Whm, too be fair it’s not hard to improve on stormblood whm garbage that we had. And still the job with almost no decent micromanagement except pure dmg has only 2 dps buttons like all healer, were Lily’s are just to heal on a gcd that doesn’t loses you dmg after 3 uses because afflatus misery does 900 but so do 3 casts of glare. So even after me being stormblood whm main and doing some fights in ShB I swapped too astro because whm make me fall asleep in raids. Even in ultimates sadly.
    Actually Misery is a dps loss, as Misery is a gcd ability too so it's 4x glare for 1200 potency vs 1x Misery for 900 potency.

    That said if you are forced to gcd heal then it is best to go after Misery, problem is though that the game tries to make you use gcd healing as little as possible because ogcd heals are abundant and powerful combined with things not hitting constantly hard enough and scripted fights you get a resource good on paper but lacking in execution. This lily system is far better than SB's version but it still is flawed by how the game is designed with regards to healers.
    (0)

  5. #65
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Crushnight View Post
    Actually Misery is a dps loss, as Misery is a gcd ability too so it's 4x glare for 1200 potency vs 1x Misery for 900 potency.

    That said if you are forced to gcd heal then it is best to go after Misery, problem is though that the game tries to make you use gcd healing as little as possible because ogcd heals are abundant and powerful combined with things not hitting constantly hard enough and scripted fights you get a resource good on paper but lacking in execution. This lily system is far better than SB's version but it still is flawed by how the game is designed with regards to healers.
    Oh yeah you are right makes it even worse because like you said, you lose 300 potency rip
    (0)

  6. #66
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Honestly it wouden't hurt to give back one offensive spell like Aero 3/Stella/Miasma, its not like it's gonna enforce a complex rotation
    (0)

  7. #67
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    To be honest. SE will never satisfy everyone and I think they understand that. They wanted to kill the meta and they’ve done that. Take Sch and Astro back to the way they were in 4.0 will only create that meta again and Whm will get ousted. They not doing that. Sch needed its DPS slashed completely because it was way to OP with the fairy. Astros fished for balance and so they made every card a mini balance. Yeah it’s boring and I think they should be more unique with their ideas for the healers but I really don’t want Sch going back to having all those dots with bane and shadowflare. Astro cards should have some variety but maybe not make them strong as they were in 4.0. All healers are quite balanced now and it should stay that way. Giving healers more to do than just dps is something that I personally am wanting. Dps is fine but it can get boring. I want them to create some unique ways to make healers more interesting in dungeons and raids. More support type skills for all healers will be nice.

    Please don’t come for me saying I’m one of those healers that only wants to heal. Not true. However I don’t agree that healers should have more dps skills either. I want more support type/debuffing type skills. That way it can bring some complexity and decision making back to healers. SE needs to stop giving healers so many OGCD heals anyway. We barely use GCD ones anymore.
    (0)

  8. #68
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SweetPete View Post
    To be honest. SE will never satisfy everyone and I think they understand that. They wanted to kill the meta and they’ve done that. Take Sch and Astro back to the way they were in 4.0 will only create that meta again and Whm will get ousted.
    ...AST is still right there at the top, performance-wise. Its only how annoying it is to play (on controller, at least) that is keeping its parse count at just over a half and third of SCH and WHM respectively. SCH is the only real loser of the expansion, and only to the same degree that AST trumps WHM in performance.
    (3)

  9. #69
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...AST is still right there at the top, performance-wise. Its only how annoying it is to play (on controller, at least) that is keeping its parse count at just over a half and third of SCH and WHM respectively. SCH is the only real loser of the expansion, and only to the same degree that AST trumps WHM in performance.
    and yet ASTs aren't being played as much because of the lack of buff variety in the card system and its complex way to give the same buff in a more roundabout manner. Actually hilarious.
    It's terrible on the controller and sleeve draw's tunneling hurts just as much on the pc tbh. Let's just all hope the healers in the next expansion gets a bit more of their class identity back.
    (1)

  10. #70
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Frankly, I'm glad to see Shadowflare gone, It seems to be better served as an ability and I'd think 1 should be the maximum amount of abilities per job that require you to manually place an AoE on the ground. Though That might be because I use a macro for such abilities that places them on the target and I might make an exception for Jobs based around the concept (lay say maybe Geomancer)? At best maybe make it a SMN-only oGCD ability, not a GCD skill.
    (0)

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