How anyone can be against this is beyond me, Limsa Lominsa and Gridania are absolute hellholes to run trough when doing locals.



What exactly is this "Intra-City Travel" you people are complaining about?
Did I miss new patch notes or something?
Is this some sort of implementation of Aether Nodes in each of the main cities to make teleporting from, say, the Adventurers Guild in Gridania to the Conurers Guild in Gridania quicker than it already is?
Or is this a refference to FFXI style Multi-Zone cities?
Edit: I see...
-NEW-
Intra-city travel -NEW-
Implementation of system allowing for warping within each city-state
...Is this really worth getting upset about?
Last edited by Matsume; 01-30-2012 at 09:03 PM.


I have a feeling it will work similar to the teleportation thing in Windurst back in FFXIV. You could talk to an NPC that would offer to teleport you to a different location. So, for example, there could be a teleport NPC situated just outside the Adventurer's Guild in each city. Talking to them might allow him/her to teleport you to another spot in the city. Such as for Ul'dah maybe you'll be teleported to the top floor near the Alchemist's Guild. For Gridania you might have the option of teleporting to the center of the city, near the Conjurer/Botanist Guilds, and up near the stalls at the repair NPC. Personally I'm not seeing (Or at least I'm hoping we won't.) them adding a teleport to every guild location in a city. But rather, a quicker access to certain areas that might have seemed a bit too much. Like being able to teleport from one side of Ul'dah, to the other, or up to the Alchemist's Guild which seems oddly placed to begin with. They might even offer this, but at a fee. I can't recall if there was info on it or not, but really, it's a nice feature if you can afford it, or don't and walk the way.
As long as they don't offer free insta-teleports to each city, I couldn't care what they do.



Instant gratification casual bullshit lazy people blah blah blah



I don't get the fuss at all.
If you're not a lazy ass like myself, don't use it. It's not that hard.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
depends on the way its implemented. if people live in their residencies, watching cutscenes, and warping from one area to another all the time, there will be absolutely no life in the already largely dead city states. The only reason you even SEE another person when running through grid or LL now is because they're doing locals or primal runs. take that away and you might as well not bother having city state areas at all. nobody will use them.
however, the chances of it being anything like that extreme in its implementation are unlikely. The Windhurst referrence made earlier on is closest to my personal guess too. But even that it pretty unrequired.
Player base got spoilt. All comes down to "needs" and "wants" though, as stated. So long as the life isn't drained further from the city states, honestly I couldn't care less about this.
So much other fantastic content in that patch.



get use to it, completely normal in here, complain every patchWhat exactly is this "Intra-City Travel" you people are complaining about?
Did I miss new patch notes or something?
Is this some sort of implementation of Aether Nodes in each of the main cities to make teleporting from, say, the Adventurers Guild in Gridania to the Conurers Guild in Gridania quicker than it already is?
Or is this a refference to FFXI style Multi-Zone cities?
Edit: I see...
-NEW-
Intra-city travel -NEW-
Implementation of system allowing for warping within each city-state
...Is this really worth getting upset about?
I don't know about warping, but allowing chocos on certain areas, adding more lifts (non-instanced hopefully, even small airships would make the environment more lively looking.That being said, when the game launched, they really gave us everything we "needed" - a world and monsters to kill. If players were simply satisfied with "needs" then this game would have had a vastly more successful launch. The things they are adding may not be what everyone currently playing needs or wants (gosh, those who stuck it out through the first few months clearly seemed happy enough with the bare minimum), but they are preemptively adding things so when 2.0 launches and a potential subscriber asks "does this have x_feature?" SE can say "why yes, yes it does!".
And no, before you ask, a person may not subscribe to the game over this single feature or any other single feature, but all of these little things being added together, yes.
While some players may be completely content with the bare minimum, thinking it makes them hardcore and more validated in the world because they are going without these things - SE is clearly thinking about more than just these players.
So, next time they add something and you think "do we really need this?", consider the fact that the success of an MMO is not defined solely on satisfying the "needs", its also the "wants", and SE "wants" more subscribers, at this point, it "needs" them.
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