Thanks all for the responses, it just rubbed me the wrong way, and made me think of the PFs that pull absurd restrictions on even practice/clear parties. I felt like it would give justification to some people who ran with unrestricted classes normally, to choose otherwise because the option would then exist.

Quote Originally Posted by KDSilver View Post
As for LB charging faster. It's not "necessary", indeed. But it's a nice little boost having a lb3 + eventually a lb1 or 2 if the damage are lacking a bit (cause every pf groups aren't the same).
Quote Originally Posted by Liam_Harper View Post
I always found "no doubles" amusing in EX groups though. These groups, without fail, never take advantage of their earlier LB3. They just save it for the healer and melee lb at >10% like everyone else. It feels like they're just repeating something they saw a Savage progression group mention, in the assumption it's more "pro", without even knowing how it works.
Yep, optimally, i'd like to drop melee lb3 as soon as an opportunity arises to have an extra lb when everyone is healthy, but i've been scolded before for doing so in the past in savage, ex, and 24 man runs when everyone was fine, and then suddenly multiple people die. So I use it tentatively now after the blame.

Quote Originally Posted by SamRF View Post
As a Bard I wish there was a setting for that in duty finder as well, for your own job only, unless they do something about double Bard (e.g. make the passive song buff stackable in a way).
I didn't really think about double BRD/DNC, but that feels more of a class balancing issue that SE needs to work on. Perhaps just give a diminishing returns % effect to duplicate buffs used after the initial cast/duration of the original?