A lvl 50 SCH in ilvl 55 Wolf Gear (HQ) with a Darklight Book has 3349 HP according to
https://ffxiv.ariyala.com/1D0MU
NQ gear would put them under that.




A lvl 50 SCH in ilvl 55 Wolf Gear (HQ) with a Darklight Book has 3349 HP according toA level 50 scholar in i70 gear does not have 5.1k health. Either you're using the site wrong, or the site is inaccurate. I know this because I have an alt with a scholar decked in i111 gear with 5.1k health.
https://imgur.com/a/lI0Vzop
I have also helped many new people through ARR, guiding them to do their class quest and equipping their i90 class gear after which healers are closer to 3.5k health than 5k health.
Posts like these just spread misinformation.
That being said it's not a huge issue because the echo sees people through after a couple of wipes.
I think if they were that low on health they may have not realised their last class quest gear is given as a coffer in inventory : ( If I went through on an alt equipping only my class quest gear and the accessories provided to me, my WHM should be around 3.6k. So they probably didn't realise, poor guys : (
https://ffxiv.ariyala.com/1D0MU
NQ gear would put them under that.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

That site says you have a level 50 character at a total ilvl of 16 and still 3.3k health? ... There's something really wrong with that site imo. That sounds really, really inaccurate to me.A lvl 50 SCH in ilvl 55 Wolf Gear (HQ) with a Darklight Book has 3349 HP according to
https://ffxiv.ariyala.com/1D0MU
NQ gear would put them under that.
EDIT: I used your page to input the equipment my alt is wearing and yeah, it's saying I have about 3k more health than I do xD. I dunno what's going on but yeah... we all wish we had that much health leveling : P
Last edited by Rae88; 04-22-2020 at 06:34 AM.




Some of the gear options aren't actually selected, just marked. With one option in every category properly selected, the player should have 4,422 HP. But then the minimum item level for Thornmarch (Hard), which should lock the player to ilvl 54, drops your HP down to around 2,800. So that site is definitely inaccurate to the game itself.


You also have to remember the higher ilvl. The ones in the video didn't have the echo and the patches since then. Higher ilvl really drops the damage by a lot.The video from 2014 showing it doing 131 damage really proves it. No amount of Protect or Stoneskin is going to knock off 3400 points of damage.
The other fact is that SE needs to learn to not be so rigid in their bug submission forums. When lots of evidence is presented, they need to take it seriously and not just disregard it because "it wasn't filled out 100% properly".
And then there is the problem of it actually. The boss does damage based off how many are up(alive). The boss used to cast it before the other moggles were targets and thus not counted. But now they are and thus counted for increased damage.


In case anyone wonder want it does to gear sycned character. I had a 830 ast shield and received 2822 damage on transition. That was the only mitigation. I'm on PS4 so I won't post the screenshots, I'll give a little less then 4 minute YouTube video of the fight.
https://youtu.be/fhc3L04wUnE
Not my best gameplay but just wanted to see a normal duty finder group.




Item level does nothing to "Drop the damage by a lot" (possibly exceptions for tanks) it gives you higher vitality in order to survive hits that would otherwise kill you.
Your reasoning is incorrect. The minions aren't alive for the first cast of Memento Moogle. They arrive a second after the cast is finished.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


They arrive before the cast, it's latency that puts them after. It's still calculated. Wasn't an issue with the higher base latency. I have solved the world's greatest mystery. Time for donut and pickles.
Better gear actually doesn't really drop the damage dealt by any significant margin; what it does do is give you more HP. If your class can employ barriers (which generally function based off your max HP), these will tend to mitigate more damage as well, but that's it.You also have to remember the higher ilvl. The ones in the video didn't have the echo and the patches since then. Higher ilvl really drops the damage by a lot.
There's also some attacks that are designed to do a portion of your max HP in damage, meaning that as your HP rises these attacks will simply do more damage to compensate. I forget the name of it, but one of Odin's point blank aoes in the Urth's Fount duty works this way; it hits you for something like 60-70% of your max HP, so even if you go in as a decked out level 80 you will get knackered if you let yourself get hit by this twice in a row without any sort of heals/mitigation.

I learned the hard way that no, a player using everything they got from quests and just quests does not have enough HP to live that transition. As a WHM at least. Ran it myself a couple days ago on an alt I was proceeding on MSQ with, not knowing this was a thing. I had the best gear the MSQ and job quests had given me up to that point, as well as that ring you get for completing all 50 entries in your hunting log to boost my HP even further, and it was still not enough. From full HP to dead in an instant. Best I could do was cast Medica II right before the explosion to help get HP up in the aftermath, cause I'd be dead. It sucked.
On top of its bloated damage, Memento Moogle also seems to ignore almost all forms of mitigation as stacking Rampart + Dark Mind + Dark Missionary on DRK only resulted in it hitting for 3.6K vs. the 3.9K it did to me on NIN.
As far as I can tell, only your raw defense stat and shields actually reduce how much damage it deals.
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