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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Billythepancake View Post
    If you bothered to actually read the post, it wasn't an anti repose thread. It talked about making it better for all content and giving healers more to do.


    Personally,OP, I wouldn't mind it, but I'm not the biggest fan. Would prefer the DPS aspect to be made more interesting, since I actually like the idea of "combat medics" and that's what the healers in this game are. Just wish the "combat" part wasn't broil x 100000
    I read it through and through, thank you very much.

    One more oGCD ability (which it would probably become if it were to take this responsibility out of tank/dps hands) that occasionally gets used in a fight like shiva savage isn't going to make healing more interesting. You'd remember "Oh, push that button when the earth elementals spawn" and forget it for virtually everything else, including other entire fights. Entire tiers, even.

    There isn't some wealth of interruptable abilities, just waiting to break up the monotony of being a glare/broil/malefic bot for the first 3 minutes of shiva, and this is a fight with higher-than-average interruptables.

    This is a thinly veiled anti-repose thread.

    Because it's become some weird thing certain people like to campaign against because it's... useful for non raid content and we can't have that, I guess? Pretty well puzzles me but the FF14 forums are the FF14 forums, I suppose.
    (1)
    Last edited by Risvertasashi; 04-21-2020 at 06:07 PM.

  2. #12
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Risvertasashi View Post
    I read it through and through, thank you very much.

    One more oGCD ability (which it would probably become if it were to take this responsibility out of tank/dps hands) that occasionally gets used in a fight like shiva savage isn't going to make healing more interesting. You'd remember "Oh, push that button when the earth elementals spawn" and forget it for virtually everything else, including other entire fights. Entire tiers, even.

    There isn't some wealth of interruptable abilities, just waiting to break up the monotony of being a glare/broil/malefic bot for the first 3 minutes of shiva, and this is a fight with higher-than-average interruptables.

    This is a thinly veiled anti-repose thread.

    Because it's become some weird thing certain people like to campaign against because it's... useful for non raid content and we can't have that, I guess? Pretty well puzzles me but the FF14 forums are the FF14 forums, I suppose.


    I don't see how needing to use repose in a raid suddenly makes it useless in the like, 2 places it's also currently useful? I don't see how this is "anti-repose" when it's literally suggesting to make it more useful in all content.

    Not saying it'd help current healer problems, chances are it'd just be another esuna, use it when you absolutely need to and forget about it the rest of the time. How that is "anti-repose" is beyond me, in that situation it'd be exactly the same, except maybe you'd be forced to use it once in a blue moon.
    (5)
    Last edited by Billythepancake; 04-22-2020 at 08:30 AM.

  3. #13
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    It doesnt work passed lvl 50, like sleep, etc.
    (0)

  4. #14
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Reading this thread just makes me think back on how we used to have more status afflicting responsibilities (a3s being the last notable fight to ask for them) with heavies (Stone, Miasma, shadowflare), stun (CO), silence(fairy), bind (Stella), knockback (fluid aura).

    The devs have taken away quite a lot of CC over the years from healers and unless they do a 180 and give them back, I doubt they would make repose mandatory for anything other than that 1 quest, just look at physical ranged having bind/heavy since role actions became a thing yet to incorporate them into a fight.

    CC skills are useful solo and get less useful in group content nothing wrong with trying to make the CC skills more useful in group content so I think someone needs to chill on the anti-resposers hate.
    (0)

  5. #15
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Yay, I don’t remember the last time I used Esuna in 80s roulette and Raids. They’re minor enough to not mess with their initial responsibilities but still makes a difference

    Frankly I’d give DPS a bone in terms of consequential actions like killing a mob before it does hard aoe damage, or stun it before it casts final sting or somthing similar or silence. Since DPS is the most mindless job atm even more so in dungeons
    (0)

  6. #16
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Nay. Not because that's what I want though. It's just that you're average pug healer can barely do the job they are required to do. Changes to healing throughout the years in FFXIV can all be summed up by the two role skills of Repose and Fluid Aura, and the history surrounding the two abilities.

    Perhaps I'm a pessimist though, and a shift in perspective is in order? Another way to look at things is healer DPS, and/or lack thereof exacerbates the healer sleepy mode, and giving them more to do would make them more attentive, and their heals, cleanses, and rezzes will come faster. Yeah, that's a big shift.
    (3)

  7. #17
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I liked when we had things like Virus/Addle, slow or heavy. I never really liked Repose, as it's always been very niche. It's ok that it exists for what little content it's useful for, but I wouldn't mind if they removed it, like they did with most healer crowd control. Instead of a sleep effect I'd rather have things like slow back which were useful in almost every dungeon. Heavy was very situational, like in A3 (or which one was it?), knockback as well, but I thought they were fun to use, because it gave us some variety.
    I also liked when healers had things like Disable. It was in my own hand to weaken the enemy for a raid-wide AoE so that I had to heal less instead of hoping the dps/tanks do it. I like to have it as tank/dps, but I miss it as healer.

    So, I would like more responsibility, but rather in form of sone of the old crowd control abilities we had (and maybe interesting new ones), instead of sleeping enemies.
    (1)

  8. #18
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Regarding the level of responsibility healers are willing to put into a fight, I imagine if this did become a thing, then consequences would be fairly minor in dungeons, light in normal raids, moderate in extreme, and punishing on Savage.

    If you're doing a random dungeon, probably the worst that happens is an add spawns because you didn't sleep the add. It's a simple tank and spank, but you lose a little momentum in the battle. In normal raids, the same could be true as well as maybe some minor raid damage depending on the circumstances. The raid damage is higher in extreme, and in Savage you have adds that are very difficult to deal with, may kill 1 or more party members, and/or have damage that gives everyone vulnerability. Savage is the tier for players who are trying to be on top of their game after all.
    (4)

  9. #19
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Crushnight View Post
    CC skills are useful solo and get less useful in group content nothing wrong with trying to make the CC skills more useful in group content so I think someone needs to chill on the anti-resposers hate.
    The sleep could work like that:
    * The debuff has a 30 seconds duration - 15 on bosses
    * When asleep, it will pause everything he's doing. The cast won't be cancelled, but just paused.
    * During the debuff, every tick the monster has the chance to wake up. If he doesn't, next tick he'll have more chance to wake up.
    * He won't wake up if being hit (for me, is this aspect what makes sleep very situational at best, useless at worst)
    * If he wake up, the debuff falls off and the monster resumes the casting from where it stopped.

    Due to that, sleep skills (mainly Repose) would be a 120-seconds cooldown
    (1)

  10. #20
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    At the moment SE seems to have decided to walk away from their design philosophy that healers should do damage during their downtime, despite the fact that this is how it's been since the game began. To that end I'd like to see healers take more support responsibilities outside the health pool. Casting buffs and other status effects when healing isn't needed. Gods know that Final Fantasy has a near limitless amount of ideas to pull from.

    Hells maybe we bring TP back and make MP something people have to manage. Maybe the healers could be responsible for not just keeping the health pools up but also MP and TP. What about aggro reducing abilities as well? Make threat something that could actually be a problem if healers aren't casting threat reduction abilities.
    (2)

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