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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90

    Thornmarch Hard Mode critical bug, SE thinks there's insufficient information.

    Hopefully it gets some traction here because whoever moderates the Bug forum isn't getting the picture.

    Apparently since 5.1 (the point they "nerfed" the encounter) when King Mog transitions and arrives he's doing massive damage via Memento Moogle that a normal lvl 50 at the proper item level simply can't survive.

    Multiple people have confirmed it.

    Pic of the damage

    Video of it happening

    Video from 2014 showing the same attack in the same situation only doing 131 damage (Protect and stoneskin still existed at the time and should have roughly accounted for 20% damage reduction)
    (11)
    Last edited by Deceptus; 04-22-2020 at 05:31 AM.

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    In the video provided, the poster said in the 1st phase (before the king comes out) they didnt kill all the moogles. The moogles need killed before both phases happen.

    I recently did this with my friend who was in just the i90 AF gear, and he survived just fine, barely hurt. The reddit poster keeps thinking "kill the moogles" is a reply to the 2nd phase, which it also applies to the 1st phase. Its still possible it may be a lot in certain cases, even with the adds dead, but I havent personaly encountered it, and the post, nor the video confirm all moogles were dead in the 1st phase. (I remember my groups wiping constantly on the fight when the 1st moogles werent dead, back when i was i80~ish in 2.1, due to this very same mechanic)

    EDIT:
    Quote Originally Posted by Matchakuchen View Post
    Guys, its the transition memento mori.
    Thats the one im talking about.
    Granted the friend I brought was nearly i90, not i120.
    but the speed of killing isnt what matters, but the number left alive.
    which in that video linked, the owner of the video said not all moogles were killed before the transition to the next phase. (yes, the 1st one, the transition one, not the final one during phase2)
    when this fight was brought into the game 2.1, the average person was in darklight gear (i70) as that was basic tome gear. the weekly limit tome gear was i90, and crystal tower gear was i80.
    The damage may have increased, which im not doubting, but the video presented wasnt a good video, because it didnt do the mechanic right.
    as for the reddit post, the 1st post wasnt clear, due to repeating "Im talking about the 1st memento mori, not the 2nd!" when ppl are talking about the 1st.
    I stopped reading, since the original poster was ignoring what ppl said. (just as you almost did with this comment I just quoted. but at least you try to mention the speed at which u killed the moogles, which makes it sound like u did kill them, so at least that addresses the actual question people needed to know first.)
    But since its dmg isnt going up for leaving moogles alive, its most likely reading that all moogles havent been killed. You're correct.
    As another poster mentioned, there's a form you(they) need to fill out, and i cant say they filled it out wrong, but even slightly incorrect information, or missing information, leads to the post getting ignored as "not enough information".

    EDIT#2: They probably wont fix it, because of the echo leading to having enough HP to survive it.
    Its why so much old savage tier content isnt fixed, despite tanks, and healers losing out on needed cooldowns, and DPS losing plenty of options.
    They know the echo will cover the difference.
    (5)
    Last edited by Claire_Pendragon; 04-21-2020 at 04:28 AM.
    CLAIRE PENDRAGON

  3. #3
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    If you skip to kill the adds mogs... it's not surprising... why do people imagine fight are just a zerg fest where you can skip to kill adds?

    1. Not only adds have to be killed
    2. But adds have to be killed in a certain order preferably

    Yes I read the thread in reddit but they are really unclear about the fact if yes or no they killed enough adds. Since many HL overgeared imagine they can skip everything, I wouldn't be surprised they didn't not killed enough adds.

    Memento is a OS mechanic.
    (3)
    Last edited by Eldevern; 04-20-2020 at 10:14 PM.

  4. #4
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Eldevern View Post
    2. But adds have to be killed in a certain order preferably
    HAVE to is a strong word :P Back in 2.1 Ive had groups kill them in just about every different order. We just mostly agreed the most annoying ones were BLM, WHM, and BRD. So we liked killing them, to make the fight less annoying.
    (On a side note, we once had the boss wipe us, cuz the main tank of PLD, was in sword oath, and his damage in sword oath was enough to enrage the boss in the 2nd phase each time. It wasnt until the 4th wipe, someone checked the dps, and saw not a single person attacked the boss, other than the PLD lol)
    (2)
    Last edited by Claire_Pendragon; 04-20-2020 at 10:10 PM.
    CLAIRE PENDRAGON

  5. #5
    Player
    Matchakuchen's Avatar
    Join Date
    Jan 2015
    Posts
    8
    Character
    Mari Khargosh
    World
    Phoenix
    Main Class
    Archer Lv 80
    Guys, its the transition memento mori.
    on top of that it happens synched and unsynched no matter how fast you kill the moogle in first phase before the dance part.

    I am baffled that you guys still don't get it.

    it does 3800 DMG no matter what and can kill under ilvl90 people which is a problem since the min ilvl is 54.

    It's really not that hard. and you can see in old videos of that trial that it used to do only 200 DMG during Transition.
    (11)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    You have to follow their bug report template. If you don't, they will file it under insufficient info.
    (0)

  7. #7
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Just to make myself an idea, I run it solo unsync.

    Memento do 3546 unsync on Hard Mode
    Memento do 30 000 unsync on Extrem.

    Doesn't sound crazy at this step.

    I still have to check how many HP we really have at ilvl54 (with 50-90 gears) and reserve my final opinion for after this check.

    I just hope it is not again heals complaing because they didn't buff the team. There are really but really a lot -too many- who don't make their damn job properly and only DPS.

    EDIT : CT1 synchro gives around 6200HP to a RDM. With 4 ilvl100 pieces (atma weapon include and 3 scylla, nothing else, ilvl38), I already have 7448HP as BLM. Since team with eight players have a buff of HP, I really wonder how 3546 damage can kill people...
    (0)
    Last edited by Eldevern; 04-20-2020 at 11:33 PM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  8. #8
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    So did a few checks

    Definitely 3.8k dmg regardless of number of moogles alive or not for transition.

    At min ilv 54 as a Dnc I have 2947, this would one shot me, this cannot be allowed as a hard mode trial can end up with 2 whms in roulette and they no longer have mitigation tools that early anymore (RIP stoneskin) so one shots are not allowed so long as that is possible.

    At ilv70 I have 3508 hp as dnc still too low,
    At ilv80 I have 3947 hp just enough to live, this is Mog extreme levels of ilv requirement so yea definitely a bug most likely having Mog ex damage values instead of Mog hm version.
    (6)

  9. #9
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    This isn't too dire a bug because how msq is structured with giving gear on top of ilv 90 gear from job quests (which if they aren't in that at minimum left side bigger issues are needing to be addressed to that player), but it is definitely a bug that needs sorting out.
    (1)

  10. #10
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I don't know how they were able to screw that up..
    (0)

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