Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Dragon246's Avatar
    Join Date
    May 2018
    Posts
    8
    Character
    Joyce Joestar
    World
    Odin
    Main Class
    Gladiator Lv 71
    Thank you all for your Feedback so far!
    I talked with a bunch of other Players about that idea since then, and the results were mixed. Which i can completely understand of course. I think there is a reason why this current System is in place, and i'm feeling that all classes throughout the game are currently very well balanced from what i've heard from others and from my own experience. That said, i think of course that the aspects of it shouldn't outweight a normal Materia socket - but moreso be a second optional option to choose from. And since said Materia is just a normal item and it would be too strong / or outweight other options you can still balance the percentages on it. But thats why my idea for it is to keep them weak, but still unique if that makes sense.
    (0)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dragon246 View Post
    But thats why my idea for it is to keep them weak, but still unique if that makes sense.
    "Keep them weak but unique" sounds like a industrial tycoon slogan.

    In the context of XIV, it sounds like unrewarding busywork.

    I'm usually all for customization, but there has to be sufficient reward, cohesion, convenience, and context for it.
    (2)

  3. #13
    Player
    Dragon246's Avatar
    Join Date
    May 2018
    Posts
    8
    Character
    Joyce Joestar
    World
    Odin
    Main Class
    Gladiator Lv 71
    hehe oh yeah it really does sound like a slogan, didn't notice

    well it's as rewarding as materia should be. You can't make it too much of a reward or else the balance between normal materia and these ones are unbalanced. But don't forget that the effects would get better the more you build into it. In the end it's your choice how rewarding you want it to be for yourself you could say, and i think that on the other Hand is rewarding again.

    "In the context of XIV, it sounds like unrewarding busywork." - Then i would say crafted Armor also counts as unrewarding busywork i assume? Because there is also 480 gear already, and now even one with 5 fully meldable Materia slots and people still get that Armor. You can think of the Materia idea as a more smaller version of this, with of course simpler materials to craft for others - which as a neat sideffect could also give less used materia more worth in the end.
    (0)
    Last edited by Dragon246; 04-13-2020 at 07:33 AM.

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dragon246 View Post
    "In the context of XIV, it sounds like unrewarding busywork." - Then i would say crafted Armor also counts as unrewarding busywork i assume?
    Yes, the RNG overmelding part definitely is. To me, anyways. And it's the perfect analogy here. It's a lot of grind (or spending, in the case of overmelds) for a minuscule bit of customization, which would really only amount to +0.5% of a particular stat guides tell you is best with your present secondaries (so... pretty much always Crit).

    I would be more of a fan of it if it was, again, rewarding, convenient, cohesive, and contextualized, such as everyone having to and being easily able to make those choices, the main choices being balanced for and around raid content (with other bonuses being separately given as the "fun" choices being given free, universally, or in separate tier of choices), and felt significant. If you averaged what you're going for with FF7's Materia, then I'd take interest. That said, I'd prefer it be sort of the post-cap progression system for a separate (say, Garlemalde) expansion, rather than simply added atop whatever else in this one.
    (1)

  5. #15
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Crafted Armor is not unrewarding busywork. you obviously do not play at a high enough level to appreciate this when new crafted gear is released.
    (0)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Crafted Armor is not unrewarding busywork. you obviously do not play at a high enough level to appreciate this when new crafted gear is released.
    I made very clear that I was referring only to the overmelds they make possible...
    (2)

  7. #17
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I made very clear that I was referring only to the overmelds they make possible...
    I wasn't talking to you on that point.
    (0)

  8. #18
    Player
    Dragon246's Avatar
    Join Date
    May 2018
    Posts
    8
    Character
    Joyce Joestar
    World
    Odin
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by Shurrikhan View Post
    Yes, the RNG overmelding part definitely is. To me, anyways. And it's the perfect analogy here. It's a lot of grind (or spending, in the case of overmelds) for a minuscule bit of customization, which would really only amount to +0.5% of a particular stat guides tell you is best with your present secondaries (so... pretty much always Crit).

    I would be more of a fan of it if it was, again, rewarding, convenient, cohesive, and contextualized, such as everyone having to and being easily able to make those choices, the main choices being balanced for and around raid content (with other bonuses being separately given as the "fun" choices being given free, universally, or in separate tier of choices), and felt significant. If you averaged what you're going for with FF7's Materia, then I'd take interest. That said, I'd prefer it be sort of the post-cap progression system for a separate (say, Garlemalde) expansion, rather than simply added atop whatever else in this one.
    Sorry i don't know how to post only a specific quote out of your post, but thats a fair point i can get!
    So that might take that whole Materia idea in a bit of a hefty place, since if you make them too strong other materia would be lesser used, and if you let them in the strength of normal materia it doesn't feel like a upgrade at all. Hmm. Maybe i can think of another solution for this, so that you can make them stronger but only place them in your gear once?
    (0)
    Last edited by Dragon246; 04-15-2020 at 09:00 AM. Reason: changed some phrasing

  9. #19
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dragon246 View Post
    Sorry i don't know how to post only a specific quote out of your post, but thats a fair point i can get!
    So that might take that whole Materia idea in a bit of a hefty place, since if you make them too strong other materia would be lesser used, and if you let them in the strength of normal materia it doesn't feel like a upgrade at all. Hmm. Maybe i can think of another solution for this, so that you can make them stronger but only place them in your gear once?
    that would create unnecessary item bloat. we don't need things like "savage might VIII+1" "savage aim VIII+2", etc. etc. materias out there.
    (1)

  10. #20
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by DrWho2010 View Post
    that would create unnecessary item bloat. we don't need things like "savage might VIII+1" "savage aim VIII+2", etc. etc. materias out there.
    I wanted HQ versions of materia which you could only get from spiritbonding but not anymore with the new convert.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast