Results -9 to 0 of 13

Threaded View

  1. #2
    Player
    Jaelommiss's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    154
    Character
    Qina Jumaloth
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I like the look of Water and Banish. It's unclear whether they are oGCD or GCD. Water's MP cost makes me think it's and instant GCD with a long CD.

    Efflorescence is a great looking ability, though I think it would be benefit from making it GCD and attaching some damage to it. WHM really can't support an extra weave every 15 secs. Whether the damage gain is worth clipping Glare will depend entirely on how long the animation is. Maybe instead of a GCD with damage make it a GCD that nourishes the B.Lily when the effect triggers? That's worth 300 Pot and might be too strong when combined with its additional damage effects. It'd match thematically if nothing else.

    I'm not going to go into too much detail about why it's a really bad idea to have the Afflatus spells automatically replace the regular spells as soon as a Lily is acquired. It largely comes down to eliminating resource management as a player choice. If a healer wants to heal a tank after a buster they should have the option to use Cure II in order to save a Lily for upcoming forced movement.



    Having GCD heals speed up Lily generation is an interesting idea, but as you have implemented it this won't give WHMs any incentive to use GCD healing spells. It's almost as much of a trap as using Cure I to proc Freecure. I want to be clear that I like the idea, but the execution would need significant reworking.

    You've reduced Glare to 250 Potency, so I'll use that as a comparison.

    Afflatus Agony spends a Blood Lily to deal 1200 Pot. Three Afflatus spells to prepare the B.Lily and casting the spell itself gives 300 Pot per GCD. This is a 200 Pot gain over glare for 90 secs of Lily generation. We can equate one second of Lily generation with 200/90 = 2.22 Pot damage gain over Glare.

    Plugging that value into Cure, Medica, and Cure II we see that they give 13.3, 6.7, and 6.7 Pot respectively. Comparing that to the 250 Pot that Glare offers we see that Cure I is a 237 Pot loss. Medica and Cure II are a 243 Pot loss.

    To break even each of those casts would need to generate 250 Pot worth of Lilies. This would require 250/200*90 secs = 112.5 seconds of Lily generation. The cap on Lilies would need to be increased to four to prevent overcappinig. Alternatively, the damage of Afflatus Agony could be increased. To find the balance point for Cure I we solve x = (250*90/6)+1000, giving a potency of 4750. Medica and Cure II would require a potency of 8500. That's starting to pass into LB territory. Both potency difference and Lily generation time could be modified along the line x = (22500/y)+1000, where x is the potency and y is the Lily generation time awarded by a spell. If either values are below what the formula gives then the GCD heal will be a dps loss compared to Glare.

    Best case use of Cure, Medica, and Cure II would be spamming them during downtime in fights and ignoring them in favour of Glare everywhere else. This assumes that healing burdens do not increase significantly and that the healing itself is not valuable.

    I don't think it's a bad idea to give GCD spells a way to generate Lilies. Personally, I'd make Glare restore 3 secs of Lily if used on a target under the affect of Dia, and have Cure, Medica, and Cure II generate a full Lily to partially mitigate the opportunity cost of healing. This would reward WHMs who are meaningfully contributing.
    (1)
    Last edited by Jaelommiss; 04-15-2020 at 02:52 AM. Reason: Char Limit