Quote Originally Posted by Myon88 View Post
It's definitely a flaw of the mode if one role holds a disproportionate amount of the responsibility for success
I mean just play healer if there are some newbies in the queue, if its ranking points you are after, and you think they play way worse than others. And just btw, last season dancer got rank 1 on multiple datancenter, a range job.
Range role is just very popular in the community and yeah they don't have much responsibility, but doesn't mean they are not important to get a win, they might have carried more than all other jobs last season maybe even still.

And go on, ask healer top100 players how they like their healer atm, many good healers already quit lol, it is so much trouble to heal people who are not using their potions, they can't carry as they used to in the past. Maybe this discussion would have been more appropriate in the past, but now it feels like beating a dead horse, as if some players cant 1vs1 a healer in a duel and come complaining :/

Anyway, I have said way too much already, I am sure SE knows that PvP isn't as spicy as it used to be - I think they lack to see the potential it could have or could have had the last years. Even if it was brandmarked as bad, it isn't unplayable and some people I meet or see ingame, actually stick to PvP and keep playing it despise the grim outlook they had in the first place (generated by a salty pve reddit community I guess).

I just can recommend focusing on whats really important when you make suggestions, what is a top priority issue you want to see fixed and what is only a minor annoyance that you happen to experience once or twice. I feel like the mode needs "fun" back first of all, to me it feels balancing actually killed the enjoyment even more over the last seasons. See you around