
Originally Posted by
Razard
Well let's hear them. I hope they don't turn out to be subjective nonsense.
Spoke too soon. Oh noes, not more weapons skins to throw into glamour chest, forget about, find again and use it for a week before moving on to another design.
Your dismissing tone is the first thing you bring to bear? Exhilarating. Also your experience/opinion != that of others, nor of everyone else. Look at another user here on the forums, had the same glamour look for years.
Since when have dungeons been any more than that? They've been that way since 2.1 pharos sirius. Exception being certain leveling dungeons if you don't keep up with your gear, but that's a numbers issue, not a simplicity issue.
+
"But they are simple and boring doe"
because even if you're being given less substantial a meal at least getting the same amount of it is better than getting a smaller portion of it. Even if dungeons are mundane drudgery, they're at least something to do and complain "wah these dungeons are so boring," yet some people would still do them, begrudgingly or not.
As certain members of the community have pointed out, I remember when the team got burned in effigy when Anemos and Pagos came out. I'll take having the ability to give all of my classes a decent weapon after an hour of cutscenes, a poetics grind and, if you are new, the Ivalice raids. Over the boring 50 hour not-fate train. choo choo
"Decent" is relative, w/ regard to the weapons. just saying cuz DET/TEN on a GNB? oof.
Now. Anemos was lambasted because it was a grind, but once players discovered the FATE train things got better. It was mindless content, led to good socical interaction (rez chains, multi-seater mounts being used for their intended purpose of carrying more than one person), and the lockboxes from FATES were easy gil. Pagos was burned at the stake because it's design was built to thwart everything players had done to make Anemos tolerable. Anemos wasn't the best content by any means, it was a gamble that SE took and hoped it paid off, and to some extents it did, but others it failed. Pagos was mostly a failure because it was built and designed without any player feedback, and without the Logos system of Pyros/Hydatos to make it interesting, obnoxious FATE boss requirements (trying to get gold rating on one NM, Cassie's severe lack of spawnin, etc), and terrible map layout it was an insult to players time. But ultimately, sounds more like "I didn't like it so wah wah wah" from you.
Except the design from a different person from within the company, music, up to date and, most importantly, different mechanics. But yeah bruh, they're totally a copy paste. Besides, i wonder why they'd want to re-use the most iconic summons in the franchise? reeeally gets your noggin joggin, huh?
This is a valid point you make to counter though. The Eden raids are all about restoring the elements, so what better way to envision the elements than with tried and beloved summons? Even if they've been fought before the Eden iterations, the new designs and implementation of new/existing mechanics is commendable at least.
So the same as it's always been. I Ilvl upgrade and all the world mobs outside of hunts are too easy. I take the open world sections as a "you get out what you put into them" sorta gig.
Kinda agree, but so far i don't think SE wants the overworld to be more than a vehicle to drive the plot and to return to when relevant. There's other forms and arenas to hold player attention, let's not build walls in the overworld to hinder them... I think is their philosophy. But eh. "Got my aether currents, now I can fly."
Entirely. Gosh. Darned. Subjective.
Worse how? Not as strong how? Being a bore how?
Opinions man.
4/10 see me after class