Quote Originally Posted by Jirah View Post
Theirs dozens of examples compared to SB and HW.
Well let's hear them. I hope they don't turn out to be subjective nonsense.

Quote Originally Posted by Jirah View Post
The lack unique weaponry for the two new jobs,
Spoke too soon. Oh noes, not more weapons skins to throw into glamour chest, forget about, find again and use it for a week before moving on to another design.

Quote Originally Posted by Jirah View Post
dungeons getting more Simple to the point of needing a little handicap sign,
Since when have dungeons been any more than that? They've been that way since 2.1 pharos sirius. Exception being certain leveling dungeons if you don't keep up with your gear, but that's a numbers issue, not a simplicity issue.

Quote Originally Posted by Jirah View Post
getting less dungeons,
"But they are simple and boring doe"

Quote Originally Posted by Jirah View Post
the pitiful display from the relic quest,
As certain members of the community have pointed out, I remember when the team got burned in effigy when Anemos and Pagos came out. I'll take having the ability to give all of my classes a decent weapon after an hour of cutscenes, a poetics grind and, if you are new, the Ivalice raids. Over the boring 50 hour not-fate train. choo choo

Quote Originally Posted by Jirah View Post
Raids being recycled from previous primal fights instead of being unique or at the very least recycled from the franchise history ie Cloud of darkness or ExDeath.
Except the design from a different person from within the company, music, up to date and, most importantly, different mechanics. But yeah bruh, they're totally a copy paste. Besides, i wonder why they'd want to re-use the most iconic summons in the franchise? reeeally gets your noggin joggin, huh?

Quote Originally Posted by Jirah View Post
SHB sole SOLE saving point is story, Music and Area design is also fine but suffers from the “Wild Area” effect of being worthless eye candy rather than a vibrant world.
So the same as it's always been. I Ilvl upgrade and all the world mobs outside of hunts are too easy. I take the open world sections as a "you get out what you put into them" sorta gig.

Quote Originally Posted by Jirah View Post
5.2 is the lowest for me since the raids for worse the story isn’t as strong and the new Trials being a bore with the Jewel weapons.
Entirely. Gosh. Darned. Subjective.

Worse how? Not as strong how? Being a bore how?
4/10 see me after class