Quote Originally Posted by Shurrikhan View Post
Alternatively, from the player perspective alone, what content would you find fun in Relic grinds? Where does the border between "satisfying" and "overly grindy" lie? What can the devs learn from prior iterations of Relic grinds? What novel approaches might they take? To what extent would you forgive delays for greater efficiency or enjoyability in such content later?
I think they learned that a lot of players don't enjoy and complain to no end making the first step a battle with RNG and slapping it into a nefarious FATE grind. They learned that turning in an old relic that you worked your arse off for to skip that step entirely also was not the way to go about implementing a new relic quest.

I haven't done this quest yet, but I do know what it entails. Those of you asking for something more grindy are basically asking for a date with RNG. Is that what you really want? Because I hope most of you are aware that this is the path the SE typically uses.

I've done relics in every expansion thus far except SB, and I never really minded any of it, but I also come from a time when it was the intention of the devs that not all players would possess a relic in an mmo. That's not the case anymore. Now it's "everyone get's a relic!" And here we are. Granted, relics in MMOs that progress horizontally were kind of intended to be the last weapon you would ever own, and I think they mean a lot more in that type of game. In FFXIV though, your relic is destined to be your next glamour item. How hard do you think players really want to work for that before they bring out the tar and feathers?

The "grind" or lack thereof is a result of today's mmos. Player's don't want resistance. They want something that will at most take up an hour of their time and they can get on with business as normal. If that is the impression I get from the playerbase; it's not too tough to think that might have sunk in with the devs as well; especially when we look at how the game has progressed throughout the years. The old relic still tossed in a chance of failure at the very last step. It was low, but those are the kind of things this team cooks up. So be careful what you as for.