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  1. #1
    Player
    Dragon246's Avatar
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    May 2018
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    8
    Character
    Joyce Joestar
    World
    Odin
    Main Class
    Gladiator Lv 71

    "Greater Materia Sockets" Concept Idea

    Hello everyone,
    this is my first forumpost here, so i hope i'm posting this in the right section.
    I'll try my best to explain my thought as good as possible, feel free to share your opinions about this, i would be really interested to see how people would find this.
    Please excuse some bad english of mine.


    I had the Idea in mind of adding a new variety of Materia sockets for Players.

    To be more detailed: Materia sockets that have special abilities like having an x amount of chance to give you a small selfheal, or a small shield, a potency buff for your next attack or increasing your base auto attack speed by x amount % over 10 seconds.

    I had this idea in mind, because i would think that this would give players a greater Buildvariety around their character, and would bring lesser used materia back with more importance.
    Since the two most used Materia by far are Direct Hit and Crit, i would give these Materia sockets one requirement, and i want to show this by an example i had in mind:


    "Greater Materia of [placeholder]
    Materia
    Effects:
    'Give your abilities a chance of 2% to give you a shield that equals 3% of your Maximum HP. More of the same Materia will further increase this effect.
    Takes up 2 Materia slots.'
    Requirements:
    Base Item: Item Level 430
    2x Battledance Materia VIII melded."


    Of course the stats can differ and this was only a first thought of mine. Melding multiple ones of the same Materia further increases the proc chance by 50% of the base proc chance and the effect by 50% of the base number.
    In this case that would mean, a second meld would give you a proc chance of 3% and the amount of hp that gets added as a shield by 4,5%.


    The way how players can aquire these new Materia will be through crafting. I still don't know which Job would be most ideal for this, i had the Goldsmith in mind, but i think it also would be a good idea to include that for every crafter to craft at maxlevel.


    That was it so far for my post, i'm not sure how this everyone will find this idea.
    Thanks for reading till the end!
    Take care and stay Safe everyone!
    (0)
    Last edited by Dragon246; 04-11-2020 at 12:38 AM.

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
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    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Ideas like this have been put forward like this over the years - if you do a search in the forums you'll see that while the idea seems "neat" it almost universally gets shot down.

    balance is everything to the devs and that's why all gear is cookie cutter and everyone at end game will have the same set up. as well people may think they want "choice" or some kind of build that is "neat" or "unique" where really the most optimal combination will be found and become meta and then everyone must have it. if you don't you will be shunned and not invited to group content because you're not the right build.

    the biggest determination of success in the game is based on PLAYER SKILL. if you are bad no amount of special optional skills will save you. this type of thing is more suited to single player/offline JRPGs.
    (3)

  3. #3
    Player
    Dragon246's Avatar
    Join Date
    May 2018
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    8
    Character
    Joyce Joestar
    World
    Odin
    Main Class
    Gladiator Lv 71
    Oh thank you, thats a good point! But then again Itemlevel and Materia in general can and did also trigger the exact same behavior on others. Thats the reason why i kept the Materia bonus minimal, because i had this also in mind and all that it is, is a small neat change on your playstyle, but nothing that greatly affects you or your dps in any shape or form.
    For me personally in an mmo it's important that everyone can personalize their playstyle, and since it's only a little addition it still has the effect whilst not breaking up the meta.
    (0)
    Last edited by Dragon246; 04-11-2020 at 05:03 AM.

  4. #4
    Player DrWho2010's Avatar
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    Aug 2013
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    Hyperion
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    Summoner Lv 100
    i'm sorry but that's not how this particular mmo works.
    (1)

  5. #5
    Player
    Dragon246's Avatar
    Join Date
    May 2018
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    8
    Character
    Joyce Joestar
    World
    Odin
    Main Class
    Gladiator Lv 71
    I fail to see your point there, sorry.
    I doubt that it doesn't work that way. Every mmo has an social aspect to it, and they're all very similar. I haven't seen how this mmo is different compared to something else.
    The name "Rpg" already sais that you can express yourself in your role, this idea in my opinion would further increase the possibility in PvE content, and thus would fit in this category.
    (0)
    Last edited by Dragon246; 04-11-2020 at 08:25 AM.

  6. #6
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Dragon246 View Post
    I fail to see your point there, sorry.
    I doubt that it doesn't work that way. Every mmo has an social aspect to it, and they're all very similar. I haven't seen how this mmo is different compared to something else.
    The name "Rpg" already sais that you can express yourself in your role, this idea in my opinion would further increase the possibility in PvE content, and thus would fit in this category.
    That might be your interpretation of what "RPG" means but RPGs come in a lot of different styles. That's not the design style for this game. If the dev team had any interest in that sort of customization option for players, they would have already added it to the game.

    What you describe if implemented would also increase latency issues for players as the game is forced to do more battle calculations to see if the RNG roll succeeded every time an action was taken, apply the effect then communicate that to all other players nearby - and it would have to do it for every single player using the system you describe. I think players would prefer things that cause fewer latency issues, not more. Far better for everyone for gear to have a static set of stats while any variables are left to job skills.
    (1)

  7. #7
    Player DrWho2010's Avatar
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    Aug 2013
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    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    There used to be a bonus points system that you could distribute between your main stats. everyone just dumped all of them into their main stat. where is the customization in that?
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    There used to be a bonus points system that you could distribute between your main stats. everyone just dumped all of them into their main stat. where is the customization in that?
    That bonus system was a remnant, that they simply couldn't be bothered to remove for a little over a year, from when "all jobs on one character" literally meant Character Levels, rather than Job Levels. At the time it meant specializing in a slant of roles, as all jobs technically used all stats, but only to certain soft caps and at varying efficiencies.

    That said, I'd agree that glamour and occasionally Skill Speed breakpoints are the only customization available to this game since Yoshida took the reins, and that doesn't seem likely to change.
    (1)

  9. #9
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
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    Silent Arbor
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    1,114
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    My chaotic good tendencies like this idea. That is all. I'm all for giving people stuff to bicker over, especially when it is something as big but small as substats.

    Customization within current system seems to just ask for """courage"""/curiousity to do the damn thing. Take it from me. Going strong for max tenacity/determination as PLD this tier and I haven't been publicly ridiculed - yet.
    (1)
    Last edited by Burmecia; 04-11-2020 at 06:20 PM.

  10. 04-12-2020 11:06 AM
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    Löschen

  11. #10
    Player
    Dragon246's Avatar
    Join Date
    May 2018
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    8
    Character
    Joyce Joestar
    World
    Odin
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by Jojoya View Post
    That might be your interpretation of what "RPG" means but RPGs come in a lot of different styles. That's not the design style for this game. If the dev team had any interest in that sort of customization option for players, they would have already added it to the game.

    What you describe if implemented would also increase latency issues for players as the game is forced to do more battle calculations to see if the RNG roll succeeded every time an action was taken, apply the effect then communicate that to all other players nearby - and it would have to do it for every single player using the system you describe. I think players would prefer things that cause fewer latency issues, not more. Far better for everyone for gear to have a static set of stats while any variables are left to job skills.

    Same effects also work in Eureka perfectly fine, thats what brought me to that idea. I think if it works there, where already a higher playercount is, it shouldn't be any difference else. For pvp you can just deactivate the effect for example!
    (0)

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