

If they removed all gear from savage and ultimate tier fights. Very few people would bother to do them.
That argument works for all content in the game. Without reward the content is pointless, does not matter what it is.
Eureka at least was content to do for months, this is content for the next week tops.
Last edited by zuzu-bq; 04-08-2020 at 08:31 AM.
Eureka is way better content than previous attempts. Made you have to actually work than nowadays deal with RNG and tomes farming. The latter of which is now brain dead easy as poetics are being spilled out of every bit of content possible from levels 50-70. Not to mention people still run Eureka daily for glams, gear, gil, emotes and housing pieces, ect. Some are still doing it as we speak just for the hell of it. Icing on the cake, Eureka is a great way to get those poetics currently. Further making the previous relics even easier to grind for. I won't praise it for being the best content we could have gotten for relics. Hell, it at times can be just awful depending on what you need to get done, or was before updates. But, I won't deny it has a charm to it that ARR books will never give. This first step as opposed to Anemos is absolute crap. And, I can't believe I can say this with a straight face. Anemos is better than Gangos by a long shot. As grindy and tedious as it can be, it was still full of more than what this first step can ever hope to give.
The remark of it, 'only existed to show people that old school MMO gameplay is the way of the past.' is a load of... If that's the case, I would much rather have the past than what's going on in the present. Feels like a modern participation trophy than an earned relic. Wasn't expecting anything hardcore, but I wanted to at least work for something better. Not feel like little Suzy that drags the team down the entire game and still gets a medal of how 'awesome' she is.

While it would put a damper on participation, people enjoy doing raids with or without rewards to hangout. Eureka was different, I argue. If you weren't leveling together with friends, there'd be a level difference introduced. This made it so you couldn't help your friends. It also replaced the old way of doing relics where you could make progress on the tome steps by just playing the game how you wanted to. For a vast majority of those that bothered to do Eureka, it was afk until NM spawned. To top if off, most of the relics themselves were uninspired and some who hoped the suffering would be worth it with an awesome glam piece were disappointed.
But I'm glad SE learned their lesson. Otherwise they would have done Eureka again. I'm just hoping what they do come up with is similar to ARR/HW again.
As I mentioned above, considering SE isn't doing the same again shows it wasn't worth repeating. It's also funny you say that as Eureka was just a participation trophy. You had to touch an NM and you got all you needed. The only "work" was running between NMs.
Last edited by Rai_Takara; 04-08-2020 at 08:53 AM.


I completely disagree Eureka was content that people could hang out in. Because it was not all gogogogo, dodge,dodge, omg not enough dmg 1 shot wipe. You actually had some downtime or farming off mobs.
Savage and such people do because it is primary progression. Look at Savage Coil of Bahamut in ARR (only granted titles)... almost no one did it most did not even attempt it because it was deemed a pointless waste of time. I never seen anyone say hey I want to relax tonight, lets go into savage.
And I am sorry the ARR/HW relics were god awful. Made you spam low level trash dungeons 100s of times. I would rather do Eureka with 1/10 the xp gain then that horrific garbage again. It was just a way for SE to get veterans to play with low levels coming into the game to keep all the content populated.
And also how was relics in ARR/HW any different difficulty wise, you did content that was designed to be unfailable (Dungeons) or Fates(Also unfailable).
Last edited by Xatsh; 04-08-2020 at 09:09 AM.




This has essentially been my issue. We keep getting told they're diverting funds elsewhere yet I'm not seeing it. I suppose you could argue it cost more to develop the solo instance but if that were the case then I don't know if it's a worthwhile trade since a solo instance is one and done. At the very least, the EX trial is much better than Ruby.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Player


To be honest, I think having the first step or two being easy attracts more casual people into getting it started, or at least helping them catch up a little easier.
Then, on the 3rd step and beyond, they can slap something a bit more ridiculous on you, and some of the casuals will go "meh, I'm fine with what I have." and stop there, but other casuals might go "well, I came this far... why stop now?" and put some effort into trying for the 3rd step. This group of casuals might not have even started if the first step was too grindy/difficult.
Kinda like the DoL/DoH tools. If I had sidled up to the NPC and saw that they were far too ridiculous, I wouldn't have even started it, knowing I would never get anything useful to me out of it.
But when I saw that the base tool was better than the HQ Crafted I had made for myself, I was like "huh, well, even if I don't finish it, it's better than what I have..."
And then I did the first step and went "cool, this is even better."
Now, granted my tools are still not BiS, but they are better than what I had, and progress is progress, nonetheless. I have determined that the 2nd step for DoL is not that bad at all and I will definitely do that, and those tools are a good slice better than what I had before 5.25 was released.
The DoH? I did the first step on BSM and I determined that the 2nd is do-able but with a bit of work. Which is fine, I don't mind that.
I fully expect the 3rd step, however, to be absolutely ridiculous. I may, or may not bother doing it. But even if I don't, I still end up with something that I am content and happy with. I would actually support the 3rd+ step being something geared towards hardcores. I get something, hardcores get something, and we all win.
I would surmise that the same is for the combat weapons; the first couple steps are easy, then it ramps up later. In so-doing, they are giving everybody a little slice of the pie.
When Eureka came out in Stormblood, I saw those nice looking +2 weapons, but then I heard what you had to *DO* to get those weapons, and I was like "NOPE!" and just NOPE'd right on out of there after a few battles. I didn't have big fancy FC groups to carry me through Eureka at the time and so I skipped that whole section of content.
If they had made the +2 Eureka weapons a bit more sensible... I could have been tempted to at least start it, and I would have gotten some fun out of it. But no, I skipped the entirety of Eureka knowing I would never get the +2 weapon whatsoever. What's the point in starting something you know you will never see a tangible reward from while it's current?
Last edited by Maeka; 04-08-2020 at 09:32 AM.
Having witnessed half of an Alliance (that's 12 people) Leave Duty as soon as Orbonne started...
Nope. This is fine. Might make them stop being such pansies.



I'll just post this here-- (taken directly from the patch notes)
Future Resistance Weapon Quests:
Resistance weapons can be enhanced further by completing the story quests that will be added in future patches. Please note that enhancing these weapons may require players to invest a significant amount of time.
"After ten years, finally headed to Sharlayan... absolutely stoked"
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