Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Like every content?
I'm sure people are doing their roulettes every day for fun and not because they either want a good amount of exp or some tomes.
Dont even try to communicate with people who defending this, SE can slap vendor with wall of text as dialog and they still will praise it and lick corporate boots. People are happy that they dont need to do anything to get something, like, actually play the game, they got weapons for free, and its on par with Ruby extreme one. These people dont even want to play the game, they literally saying "Its good, I will have more time to play another game".Oh boy! A mountless easy EX trial slapped together with entirely reused assets down to the music i'll be done farming in less than a week probably and a 30 minute (if even) solo duty i can only do once! How could I turn down these delicious table scraps! How could previous engaging relic content like Pyros and Hydatos and Baldesion Aresenal ever compare to it! You're right it's absolutely worth losing dungeons, deep dungeons, and ultimates and delaying the actual potentially fun relic content!
Also >people will always complain
That means you can just throw us 1 easy duty and trial? Better solution just don't do anything, it's a choice as well.
Maybe we should look at what ARR gave us, when they just started and not so many people even played this game, when nowadays its really big MMO project that keeps good income for SE. Really good example.
GCBTW as always.
This is how I feel about it too. I've been seriously lagging in other classes, so having a faster completion makes it easier to gear them up. Besides, we all know that the first step is always the easy part. The next parts will be the ones that drive us absolutely insane.Im liking what i am reading here. I have bace relic for all my classes in ARR, but all the subsequent expansions, my weapons have lagged behind because of how difficult/tedious the first step was... still dint even have a Eureka weapon for any classes. This will be a nice change and then i can focus on one or 2 classes to completion as they come out



On one side I am sad that it was such short content. However at the same time I am happy because it gives me more time to play other games.
Prepare for the thread in 2 months about the next relic step with endless crying about how RIDICULOUSLY ABSURD this GRIND is!!






Even if the others do have more/longer steps, you're not exactly describing them in equal terms.ARR Relic Weapon first step:
- Pick up an item from a zone
- Get a Crafted Weapon (Uses items dropped in Wanderer's Palace if you want to craft yourself) and double Meld it
- Do a unique Trial vs Chimera
- Go through Amdapor Keep
- Kill a few overworld enemies
- Do another unique Trial vs Hydra
- Beat Ifirit (Hard)
- Beat Garuda (Hard)
- Beat Titan (Hard)
- Buy some oil for 15 poetics
HW Relic first step:
- Farm FATEs in every HW zone for crystals until you have one from each zone.
StB Relic first step:
- Get 1300 Protean Crystals
- Get 3 Pazuzu Feathers
ShB Relic first step:
- Do a solo duty
- Watch some cutscenes
With the extra weapons being:
- Have 1000 poetics
Even with the nerfs (I.e. Buffs) to HW crystal drop rates, ShB's first step is probably the shortest one. Even with the 1k poetics a pop, given how easy it is to farm poetics these days.
Yes, the ARR weapon has "unique trials" but what did we get just now? A new field zone, unique dungeon with multiple bosses (and story for those who care), and unique EX trial. The trial doesn't drop weapon components of course, but it's part of the package and people will certainly be grinding for their dyeable relic gear whether it's valuable as equipment or not. Also Eureka's elemental gear suggests the possibility that this is step one of another gear grind.
I just don't see the appeal of having to farm FATEs to gather up huge amounts of crystals. If you're disappointed that SE didn't force you to do it to earn your relic, would you voluntarily participate in an equal amount of FATEs just to amuse yourself? If so, there's nothing stopping you. Make your own grind - tell yourself you're not getting that weapon until you've done X arbitrary tasks. Do FATEs and roll some dice after each one; only progress if you rolled a 12. Run all the Eden raids.
If you don't want to put yourself through that... why is it appealing to be required to do them, if you wouldn't want to spend your time on it otherwise?
Ha, ain't that the truth? The ones complaining now about how short this is are going to complaining about how long the next one will be. Meanwhile those of us who have lived through any previous Relic quest are looking at them and saying "You poor sweet summer child...you know not of the misery that awaits you soon." This quest is the calm before the storm. The storm that will take days to months to survive through depending on your pace.
Not the same quantity of rewards. I tried/followed Eureka when it first dropped. No other piece of content had so many rewards tied to it during that period.
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