Results 1 to 10 of 1520

Hybrid View

  1. #1
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Billythepancake View Post
    This is why I say just embrace green DPS. Healer downtime will always be a thing, so long as there are casual people that play this game. Instead of licking them out, just give us something to do while there's no healing to be done. It doesn't necessarily have to be a DPS rotation, just SOMETHING, literally anything that isn't broil/glare for the 1000th time.

    Having it tied to DPS just makes sense too. This way to less skilled players aren't missing out on the important part of their job, keeping people alive, they're only missing out on DPS, and outside of savage, that doesn't really matter. And the skilled players have something to do other than just spam broil and glare.
    Very much this. This is the simplest middle ground that doesn't really step on anybody's toes. Not my ideal solution, but I think out of the available ones it's the most doable.

    And in fairness if a DPS rotation is too hard to juggle for some people with their heals, honestly, I don't think many are going to notice or care if their rotation is sub optimal, I very rarely see DPS get pick up on for their suboptimal DPS. It's only going to start to matter in high end content where arguably you'll be at least where you can offer better optimised DPS.

    The green DPS debate will go on forever, but the game's design has settled on green DPS being a thing. Despite it being dumbed down, green DPS is still what takes up the biggest chunk of what we do. My principle is just "always be doing something". And will always have leniance towards people who are cautious because they're not confident as confidence is built and is not innate.

    [edit]
    Billy, you're no longer a Viera, what are you doing man?
    (4)
    Last edited by Saefinn; 04-02-2020 at 03:25 AM.

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Saefinn View Post
    Very much this. This is the simplest middle ground that doesn't really step on anybody's toes. Not my ideal solution, but I think out of the available ones it's the most doable.

    And in fairness if a DPS rotation is too hard to juggle for some people with their heals, honestly, I don't think many are going to notice or care if their rotation is sub optimal, I very rarely see DPS get pick up on for their suboptimal DPS. It's only going to start to matter in high end content where arguably you'll be at least where you can offer better optimised DPS.

    The green DPS debate will go on forever, but the game's design has settled on green DPS being a thing. Despite it being dumbed down, green DPS is still what takes up the biggest chunk of what we do. My principle is just "always be doing something". And will always have leniance towards people who are cautious because they're not confident as confidence is built and is not innate.
    Simple solution, give healer DPS rotations a high floor and low ceiling.
    Even if it's a two button combo with an occasional oGCD, have perfect execution be about 10-20% more damage than merely spamming the base dps skill.
    Those who want to optimise and challenge themselves can do so, just like a DPS, but failure to do so is not punished as much as a DPS, because you're not a DPS.
    (3)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    Simple solution, give healer DPS rotations a high floor and low ceiling.
    Even if it's a two button combo with an occasional oGCD, have perfect execution be about 10-20% more damage than merely spamming the base dps skill.
    Those who want to optimise and challenge themselves can do so, just like a DPS, but failure to do so is not punished as much as a DPS, because you're not a DPS.
    I consider that reasonable. Nobody's gonna cry if a healer is doing 20% less damage than what they could be achieving. If they do, then they can do one. At least outside of content where it matters, but for that content, people are already going to be of the right level to handle it anyway.
    (1)

  4. #4
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Saefinn View Post
    I consider that reasonable. Nobody's gonna cry if a healer is doing 20% less damage than what they could be achieving. If they do, then they can do one. At least outside of content where it matters, but for that content, people are already going to be of the right level to handle it anyway.
    I consider it reasonable too, but the one's that matter are mute on the issue and are ignoring us. Say what you want about Final Fantasy, but the reality is they shove these mechanics down our throats and really don't give a hoot what those of us on the ground floor think/feel about the jobs they make. Just look at how long we've been "broiling" away already...I've must of cast it 100,000 times since 5.0...
    (2)