Hmm, all this time I've assumed that the workings behind RDPS calculations were common knowledge. Not the actual math mind you, just the principle behind it. "Damage gained from buffs is credited to the buffer" is simple enough, right? Now that makes me wonder about all the other times people bring it up, especially in the other threads about the ranged. Did the people arguing about statements like "ranged should do the same rdps as the melees" actually know what they were agreeing or disagreeing with?
And yes, the shift to looking at rdps as a metric has some interesting ramifications:
- It means that 100% selfish jobs like mch/sam/blm perform the same regardless of what kind of party they're in. Conversely, the support oriented jobs are dependent on their team performing well in order to feed rdps back to their own parse. I'm not so petty as to suggest that this is a privilege that selfish jobs should be grateful for, but I won't deny it is kinda nice.
- It also means that the true ceiling of a particular job may only be visible in a party that caters perfectly to that job's buffs. Take ninja for example, a sam/smn/mch + ninja comp where everyone has strong burst every minute would likely produce a more impressive ninja rdps number than a mnk/blm/brd + ninja one.
- The other interesting thing is it also means that jobs have the capability to hurt the rdps numbers of their teammates. Here's an example. You're a black mage with xenoglossy ready and trick attack is active. If you xeno instead of fire4 to make sure it lands in trick attack, your ninja will be credited more rdps from this trick attack window, but you yourself may lose dps later if you need to move but don't have that proc. If you played more conservatively and saved that xeno for later, you've safeguarded your own parse but your ninja loses out because you did not pad their trick attack as hard as you could.
Of course, ideally you would fulfill both conditions by planning ahead better/being a better black mage. But this is a curious inversion of the adps/personal dps status quo, where the responsibilities were reversed. If a buff was active the onus was on you to burst as hard as you could under it, because if you didn't, the only one to lose out was you yourself.