I see where it's coming from, but I don't think it's a good idea.
I don't want an ESO expirience, where people with any spec can queue as whatever role. It was somewhat managable on early dungeons if people had good selfsustainance or hight damage builds to get a pass to DPS disgused as healer or tank, but later on? Not so much. (At least that was the issue a year or so back, don't know how it's goin now.)
There will be people trying to get lower waiting time, and if you kick them, there's no guarantee you don't get another one cheesing. Judging how often people aint even reading chat or straight up not cooperating at all, this will be a problem. I want to finish a duty, not spend time arguing about how the group should proceed, thank you.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
I mean, people still found ways around that limit to troll, grief and... Rp sometimes actually, I think? Was usually more funny than anything but yeah. Mostly trolly.Reminder that in WoW, the two opposed factions are literally not allowed to speak the same in-game language because, waaaaaay back in the original beta when the Horde's Undead race spoke Common, it was used exclusively for griefing and trolling, so they made up an excuse language called Gutterspeak for the Undead to patch the problem.
Then again, I'm pretty sure Void Elves can still speak Thalassian. Not sure what the results of that have been, but definitely interesting to do on Blizzard's part.
PvP communities in general seem to be a more polarized mix of mostly chill cool people, and RAHHHHH SLAUGHTER THE ENEMY FACTION SCUM, and "lul these lowbies can't finish their quests cause I killed all the NPCs >:3" type people in my experience. Maybe just the extremes stand out more in that kind of competitive environment, I dunno lol
Last edited by Avidria; 03-27-2020 at 08:32 PM.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
At that point it would just be better to disband and requeue in most cases so this wouldn't actually help much if at all.I think if they had restrictions in place it would be helpful to be able to switch jobs in dungeons / trials. For Example when the Tank leaves a the beginning of a dungeon before you even load in. Restrict it so only one person could do it say once every 5 mins. Can only change roles and only if there fewer than 4 people. 8 for trials.
I could see swapping jobs within a role as making sense, or even swapping jobs in a fully pre-made group.
For queues, however, I don't see the merit (but would see a LOT of merit in being able to queue up as multiple jobs for a roulette...i.e. I don't care if I tank or heal or DPS, I just want to get this dungeon over with because raid time starts in 30m type of scenario.)
In WoW role queue bypass pretty much only happened in leveling content.
I love to be able to switch to crafting job in a duty when waiting on a healer or tank that's left or afk.
I'm sitting on a good situation in which to allow this:
when someone DC's, let everyone in the group switch jobs to anything that qualifies for the duty and isn't already a filled role.
So, if you lose your healer in a dungeon, someone could switch to that, but they couldn't switch to tank or DPS (unless one of those switched to healer - thus opening the vacancy up).
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
I think it's an excellent idea. One of the major selling points for FFXIV is the ability to play every job on a single character. It'd be nice to see that element of the game embraced more often.
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