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  1. #11
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    Join Date
    Mar 2011
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    972
    Quote Originally Posted by Gramul View Post
    ~xXx.::.You grabbed my attention.::.xXx~
    .:.:.xXx\\derp//xXx.:.:.
    (0)

  2. #12
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Yea I read that thread earlier but since I never really paid that much attention and I'm not a computer to test it, I didn't comment on it. But since you're the second person to mention it, I guess It's broken, as it doesn't do what the description says.
    (0)

  3. #13
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Theres another fundamental flaw in the job; there aren't enough:

    ~xXx.::.over the top massive magical explosions.::.xXx~ /rawrr
    (0)

  4. #14
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Yea I read that thread earlier but since I never really paid that much attention and I'm not a computer to test it, I didn't comment on it. But since you're the second person to mention it, I guess It's broken, as it doesn't do what the description says.
    I don't know if I'd go as far as to say it's broken. I think it doesn't act as it should, logically.
    (0)

  5. #15
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Altanas View Post
    Theres another fundamental flaw in the job; there aren't enough:

    ~xXx.::.over the top massive magical explosions.::.xXx~ /rawrr
    Quote Originally Posted by JackDaniels View Post
    .:.:.xXx\\derp//xXx.:.:.
    Quote Originally Posted by DeadRiser View Post
    I felt like I was in on xbox live where your clan was denoted by XXxxxx Killers xxxxXX
    Quote Originally Posted by Gramul View Post
    ~xXx.::.You grabbed my attention.::.xXx~

    Title working as intended.
    (3)

  6. #16
    Player

    Join Date
    Oct 2011
    Posts
    132
    Quote Originally Posted by RemVye View Post
    As an added bonus it would be beneficial if all of the MP costs on your spells, on the UI, were reduced by 1/2 when you activate Parsimony.
    As much as I love the idea and have had times when I wished Parsimony worked this way, I suspect this is the reason why SE won't do it because Parsimony only cuts the MP costs on offensive spells as opposed to all spells like you've incorrectly pointed out here.

    I also suspect the user interface, due to how it's structured (blame the original developers for this, though, not Yoshi-P and the current team) isn't flexible enough to accommodate such changes, especially so if it's restricted to offensive spells only compared to all spells.
    (0)


    Stanislaw | Durandal Server

  7. #17
    Player
    Treach's Avatar
    Join Date
    Jul 2011
    Location
    Gyshal
    Posts
    428
    Character
    Treach O-o
    World
    Malboro
    Main Class
    Gladiator Lv 60
    ~xXx.::Was expecting Cloud or Sephiroth in between these x's.::.xXx~
    (0)

  8. #18
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by DeadRiser View Post
    I felt like I was in on xbox live where your clan was denoted by XXxxxx Killers xxxxXX
    Quote Originally Posted by Gramul View Post
    ~xXx.::.You grabbed my attention.::.xXx~
    Quote Originally Posted by Stanislaw View Post
    As much as I love the idea and have had times when I wished Parsimony worked this way, I suspect this is the reason why SE won't do it because Parsimony only cuts the MP costs on offensive spells as opposed to all spells like you've incorrectly pointed out here.

    I also suspect the user interface, due to how it's structured (blame the original developers for this, though, not Yoshi-P and the current team) isn't flexible enough to accommodate such changes, especially so if it's restricted to offensive spells only compared to all spells.
    When I said 'All' spells I meant offensive spells, since 90% of THM spells are offensive I didn't bother repeating it again. But since you keyed on this minute detail, I corrected it in the OP.

    And I'm sure the poor design from the original DEV team might prevent the 2nd part, which is why I said 'as an added bonus'... because it may not be possible.


    You missed the whole point of the thread, I think... cut the cost of spells (lyke OMFG 0ffenxivE Spell OnRy LIKE THE DeSkriPtion Sayz) before you cast instead of after.
    (0)

  9. #19

  10. #20
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    notes to self:
    I'm not an English as first language speaker.... but "and restores MP when spell is cast." suddenly looks odd to me. (I thought I perfectly understood this before your thread.)

    so I checked dictionary... cast... past tense & past participle is cast... so Parsimony is function whatever it said... give you mp back when the spell is done...


    but anyhow...
    I'm OK with this ability. I hate to like others to tell you "deal with it" but this spell set this way add more spice to the game. I pop out featherfoot or run away a lot cus this mp management issue. Starting a fight in low mp is weird already.
    (0)
    Last edited by Deli; 01-29-2012 at 04:18 AM.

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