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  1. #21
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Matsume View Post
    You may want to revise your projections, for if the ffxivpro ls achievement chart is accurate, and if you take a look at the achievement Server and Overall Rank of a mule/secondary char you will see perhaps a real indication of total and server player numbers.

    For Ex:

    Money Baggs on Lindblum in the ls Lalapalooza has 51 Achievement points which puts this mule at number 21,002 on lindblum server; and number 313,348 Overall (all servers combined).

    Whereas on Rabanastre, for ex, (Ikkaku Madaram of Wings of Eorzea LS) this mule has 50 achievement points zhich puts it at rank number 18,471 on Rabanstre Server; and rank number 315,429 overall.

    So if these numbers are exact, we can assume there are about 315,000 Player Characters on all 18 servers combined, which comes out to 17,500 characters per server, which is what our above mentioned server counts seem to indicate.

    Certainly there will be some servers more populated than others, different time zones, and mules to factor in. Lets say that 50% of the player base has more than one toon per acct or more than one acct on the same server. So 5K players on server X only have one toon + 5k who have 2 or 3 toons on same acct/server for muling or dual boxing purposes = 15,000+ characters per server controlled by an avg player base of 10,000 humans per server.

    So there could easily be 180,000 Human Players spread out through 18 Servers, controlling a total of 315,000 Characters/Toons/Alts.

    Now if we consider the time zones we can break the player base down into 3, 4, or more peak hours. 6 to 8 Hour windows for america, another 6-8 for europe, and japan. That means those 10,000 human players per server (europeans, americans, and asians) are playing at diff times in general which averages out to 3000 humans per 8 hour peak time zone.

    Is this making any sense?
    My numbers are based on using the new player search tool and adding up all of the characters 1-50 of any class at any given time. As far as I know there is no way to go invisible in XIV. I've checked several days, random times between noon CST and about 4 AM CST and there has been no more than ~330 people on at any given time on Rabanastre. I've seen it close to 200, but generally it hovers right around ~300 at all times.

    I would not trust ffxivpro as an accurate indication of who's actively playing right now, no.
    (3)

  2. #22
    Player

    Join Date
    Mar 2011
    Posts
    109
    Quote Originally Posted by Matsume View Post
    You may want to revise your projections, for if the ffxivpro ls achievement chart is accurate, and if you take a look at the achievement Server and Overall Rank of a mule/secondary char you will see perhaps a real indication of total and server player numbers.

    For Ex:

    Money Baggs on Lindblum in the ls Lalapalooza has 51 Achievement points which puts this mule at number 21,002 on lindblum server; and number 313,348 Overall (all servers combined).

    Whereas on Rabanastre, for ex, (Ikkaku Madaram of Wings of Eorzea LS) this mule has 50 achievement points zhich puts it at rank number 18,471 on Rabanstre Server; and rank number 315,429 overall.

    So if these numbers are exact, we can assume there are about 315,000 Player Characters on all 18 servers combined, which comes out to 17,500 characters per server, which is what our above mentioned server counts seem to indicate.

    Certainly there will be some servers more populated than others, different time zones, and mules to factor in. Lets say that 50% of the player base has more than one toon per acct or more than one acct on the same server. So 5K players on server X only have one toon + 5k who have 2 or 3 toons on same acct/server for muling or dual boxing purposes = 15,000+ characters per server controlled by an avg player base of 10,000 humans per server.

    So there could easily be 180,000 Human Players spread out through 18 Servers, controlling a total of 315,000 Characters/Toons/Alts.

    Now if we consider the time zones we can break the player base down into 3, 4, or more peak hours. 6 to 8 Hour windows for america, another 6-8 for europe, and japan. That means those 10,000 human players per server (europeans, americans, and asians) are playing at diff times in general which averages out to 3000 humans per 8 hour peak time zone.

    Is this making any sense?

    That because the game is still Free, I doubt it will even reach nearly as it is now when it finally paid.
    (0)

  3. #23
    Player

    Join Date
    Jan 2012
    Posts
    1
    How I get product code when buy from SE store?
    I just bought and nothing send to my email.
    (0)

  4. #24
    Player
    lackofwords's Avatar
    Join Date
    Mar 2011
    Posts
    431
    Character
    Dalimin Dataru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Anikye View Post
    How I get product code when buy from SE store?
    I just bought and nothing send to my email.
    Maybe it's on the site somewhere? Or maybe they gave you a link to it on the email?
    I doubt they actually put the key in plain text and sent it to you by email, since it isn't secure that way.

    Anyhow, I wish they would allowed it for anyone who've purchased the game previously to download it again. It'll help players keep up to date to the newest version of the game without downloading huge patches every time they reinstall the game.

    Just yesterday, I reinstalled FFXIV and full patching took over 2 hours. The D/L rates it was about 40kb/s every time I've glanced at it.
    (0)

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