
Originally Posted by
Matsume
You may want to revise your projections, for if the ffxivpro ls achievement chart is accurate, and if you take a look at the achievement Server and Overall Rank of a mule/secondary char you will see perhaps a real indication of total and server player numbers.
For Ex:
Money Baggs on Lindblum in the ls Lalapalooza has 51 Achievement points which puts this mule at number 21,002 on lindblum server; and number 313,348 Overall (all servers combined).
Whereas on Rabanastre, for ex, (Ikkaku Madaram of Wings of Eorzea LS) this mule has 50 achievement points zhich puts it at rank number 18,471 on Rabanstre Server; and rank number 315,429 overall.
So if these numbers are exact, we can assume there are about 315,000 Player Characters on all 18 servers combined, which comes out to 17,500 characters per server, which is what our above mentioned server counts seem to indicate.
Certainly there will be some servers more populated than others, different time zones, and mules to factor in. Lets say that 50% of the player base has more than one toon per acct or more than one acct on the same server. So 5K players on server X only have one toon + 5k who have 2 or 3 toons on same acct/server for muling or dual boxing purposes = 15,000+ characters per server controlled by an avg player base of 10,000 humans per server.
So there could easily be 180,000 Human Players spread out through 18 Servers, controlling a total of 315,000 Characters/Toons/Alts.
Now if we consider the time zones we can break the player base down into 3, 4, or more peak hours. 6 to 8 Hour windows for america, another 6-8 for europe, and japan. That means those 10,000 human players per server (europeans, americans, and asians) are playing at diff times in general which averages out to 3000 humans per 8 hour peak time zone.
Is this making any sense?