Thats the way to go imo...Yes we do have a 1 LS rule more or less for that reason. Don't like elitism or people with bad attitudes or who are greedy. We adopted a 1 LS rule to keep shell hoppers and such away from us. We try really hard to help each other so its an all for one and one for all kind of thing. It's kept our continuity to be honest seeing as we're the only surviving LS from beta... and its worked.
Like everyone we've had our ups and downs for sure but have always managed to survive and thrive by just having a solid core of good and honest people. With how the game is right now its extra rough on people.
Many think 1 ls rule is dictatorship though... they cant see that the rule exists for their well being aswell.
From what i've seen (personal expirience) a shell hopper will beat your shell's active state to the ground.
Last edited by YuriSan; 01-28-2012 at 07:43 PM.
Well, I won't speak for anyone in particular but many agree with it and understand why. It all boils down to (for us any way) that we just don't want hoppers here. Its that simple and as aforementioned it's worked for us well. Everyone is helpful, we're all pretty tight (because it fosters unity) and so on so forth. It's not for everyone though, thats for sure.

There are two types of linkshells for me
- Social
- Endgame
Social linkshell is just a place I go to socialize. Whether if people are asking for quest/mission help, making EXP parties, or willing to help their fellow linkshell member is not a qualifier when I look at social linkshells. It's just a place where I want to be able to have a conversation with someone.
Endgame linkshell is what I tag for any shell whose sole purpose is to organize the linkshell as a whole to accomplish a common goal in a timely manner. Usually no socializing in the shell to reduce chatter.
I don't like most endgame linkshells because they force people to stick to one shell. It is almost as if people are asking if you want to be their friends, exclude all your other friends. I equip whatever social shell I feel like participating at the moment, and try to respond whenever there is a conversation to be had when I am not preoccupied.

OP, I know exactly what you are talking about. I've been a loyal member to my linkshell since 1.18. At this time, I could log on to the game at anytime and see a lot of people in the linkshell and in vent. We were an exclusive shell then, but still recruitment was open and we always would do stuff with other linkshells...
Now, fast forwarding a bit to now... We have about 100 members, and I'll frequently log in and see about 17-20 online. I'll say hello and maybe get one response. This is do to the fact that we sort of "merged" with other linkshells, who still retain loyalty to their original linkshell and don't really use ours unless they want to ask for help. I'm not sure about ya'll, but I am not inclined to help anyone who will just switch over to the linkshell and say "come help me do this, plzkthx" versus someone who you talk to regularly asks you for help (I'll help them anytime).
I'm accounting the problems we have now to the abysmal server count. Everyone has formed tight-nit group of friends that they only want to socialize with. Istory will have about 180 people online at 4pm EST, and a little over 280-300 at 10-11pm EST. It's pitiful
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Social Linkshell = chat rooms these are the shells you see with 100+ and take in anybody. Basically all they are and generally people form little groups and only talk/do things with said group. with no recruitment rules. Most people will use it only as a help shell (only talk when the need help ect.) and have another shell on the side and switches between the 2.
Endgame/Event shell = guilds that get together and get things done. These are usually groups with around 25-50ish players. They have recruitment rules and only take in players they think are worthy. They don't bring in any more then they need. These groups are usually made up of friends and friends of friends so everyone usually knows each other making them a much more effective group when needing help to get things done.
Last edited by Xianghua; 01-29-2012 at 03:13 AM.


There are a bunch of problems and a handful of solutions.
Problems:
1: There are too many people in the linkshell, and most of them are NEVER on (leading to an LS with 100+ members but only maybe 15 active ones).
2: There ARE plenty of people in the linkshell, but a lot of them are lower level characters so when you ask for help, they literally cannot help you (even if they wanted to).
3: There are plenty of people in your linkshell, but most have another shell currently equipped, and are simply too busy or lazy to switch shells JUST to answer you.
Solutions:
1: Make it so Linkshell leaders can kick people who aren't on, when they aren't near you. (Make sure inactive people get the boot so LS leaders don't have to remake every few months.)
2: Allow different 'levels' of linkshell members... not just member/leader/admin. That way, you can set someone to 'social' or someone to 'endgame', etc, as an easy way to understand the capabilities of each member.
3: Change the way you talk in linkshell. I fully support the /ls1 /ls2 /ls3 idea. Having to switch between shells sucks, and to be honest, I hate doing it.




It would also be helpful if the linkshell member list didn't display the names of members who have the shell completely unequipped (i.e. people who aren't even listening to the current conversation). Alternately, it could list those people in a completely separate category at the bottom of the list. That might be the best option, actually.



Personally i dont like big Linkshells for certain Reasons. The one im in is pretty small, but since they were carefully selected i can count on them. When we do things, you get used to them pretty fast and will know pretty fast how everyone is acting and how you can cover up certain Things, which is pretty hard/almost impossible in a 100+ Linkshell.
Beside that, you will gear out smaller Linkshells way faster than a bigger Linkshell. While you can do that in a small LS in a couple Weeks, it will prolly take Month in a bigger Linkshell. It also appears, as soon as it comes to HNM's and "called Drops", that you will cause a lot of Trouble in a Big LS, since it is possible that some People have to wait a long Time to get something.
In a small Shell you will learn to respect each other pretty fast, you will learn their personal actings pretty fast and also can make some close Friends with everyone, which wont happen in a very Big Linkshell. It can happen that you prolly dont ever talk to everyone in a 100+ Linkshell.
And so on.. and so on.. there are way more Reasons why i would go into a small LS over a big LS.
Last edited by Nero; 01-29-2012 at 09:47 AM.
That reply is like right on the money..Personally i dont like big Linkshells for certain Reasons. The one im in is pretty small, but since they were carefully selected i can count on them. When we do things, you get used to them pretty fast and will know pretty fast how everyone is acting and how you can cover up certain Things, which is pretty hard/almost impossible in a 100+ Linkshell.
Beside that, you will gear out smaller Linkshells way faster than a bigger Linkshell. While you can do that in a small LS in a couple Weeks, it will prolly take Month in a bigger Linkshell. It also appears, as soon as it comes to HNM's and "called Drops", that you will cause a lot of Trouble in a Big LS, since it is possible that some People have to wait a long Time to get something.
In a small Shell you will learn to respect each other pretty fast, you will learn their personal actings pretty fast and also can make some close Friends with everyone, which wont happen in a very Big Linkshell. It can happen that you prolly dont ever talk to everyone in a 100+ Linkshell.
And so on.. and so on.. there are way more Reasons why i would go into a small LS over a big LS.
Thats the shell i aim for atm.
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