Fully support this option. My screen my choice.



Fully support this option. My screen my choice.
I got hit with a suspension for a using the r word in a post, did not expect to see this thread still on the first page. Either way I am always in support for more options that allow for player choice that would improve ones personal enjoyment of the game. Generally I believe if players have more control the community benefits greatly from it since players would have the option to limit cosmetic elements or non vital game play elements that have objectively minimal impact subjectively is another story though.

This. There is no justification great enough to force the game to render an entire group of people 2 different ways to everyone present.
An option like this would be server dependent which is a bad thing. It adds strain.
Last edited by Nabril; 03-22-2020 at 03:01 PM.

So you like dungeons and raids, but you want to hide everyone from your view? Do you not realize that this will require the removal of half the mechanics in the fights? You just want all the fights to be easy and basic? Go play a single player game if that's how you want to play. It'd be much more your speed.People play MMORPG's for different reasons. Me personally, I just like doing dungeons and raids/tials. Also like story and open world content but that's secondary for me since I'd rather do that in a single player RPG. The MMO aspect isn't what sells it for me, it's instanced combat.
As far as I know, there's no other game that offers "WoW like" instances that isn't an MMO. If there were and it is polished, I'd play that. Closest thing might be Monster Hunter World, which doesn't have tab targeting and doesn't represent holy trinity (tank/healer/dps) well. I heard classic RPGs is what MMO instanced content is based upon, but those are obviously outdated and likely won't offer online multiplayer.
When I do play story and open world content, I couldn't give 2 damns about seeing other players. I do it solo and treat it as a single player RPG so I can immerse myself in it and enjoy it that way. For that reason I'd rather have players hidden on my client sometimes, specifically when I'm doing instances for the first time for example (so it feels like I'm solo killing everyone as Warrior of Light) and in overcrowded areas like in Eulmore. Personally I find that the MMO aspect makes the story awkward sometimes.
Based on how he worded it, I would think he's saying he would like to turn it on and off on demand with the click of a button or something.So you like dungeons and raids, but you want to hide everyone from your view? Do you not realize that this will require the removal of half the mechanics in the fights? You just want all the fights to be easy and basic? Go play a single player game if that's how you want to play. It'd be much more your speed.
Honestly, hiding other players entirely when outside of any parties or instances actually has less room to be controversial than the suggestion of hiding glamour. People would not be able to cry "WAH! MA IDENTITY!", and it may even improve performance in places like Eulmore and Limsa.
I mean, the point of an MMO is socializing when we want to and not-socializing when we don't want to. Otherwise, I wouldn't have a custom "nothing" chat tab where I can't see any text whatsoever.





Hiding glamours? Eh, by itself I don't really care. I just think that some in this thread have questionable agendas. But I think hiding other players is taking it way too far and it goes against the very nature of an MMO. MMO stands for "Massively Multiplayer Online". That means that people are signing up to play a game that involves other people at some point or another. If they can't handle that then perhaps the genre isn't for them. I'm not shaming them for that, but I think it's a fair observation. Some people also don't like to socialize but will tolerate others to get things done. Some days I'm that guy, to be fair, but I'm fully aware of the type of game I signed up for. But anyway, if they are looking for a fully customizable experience there's plenty of single player games that allow for modding. Skyrim is my preference there. lol One can shape the game in literally every imaginable way and it is amazing.
Last edited by Vahlnir; 03-22-2020 at 04:27 PM.
But Skyrim has no multiplayer. Like I said, the strength of MMOs is that you can do both solo and social stuff.
You're taking what I said out of context (I might have worded it in confusing way though). I'd like to immerse and participate in story as well as open world by treating it as a single player rpg. Having a toggle option to hide players and as I mentioned in post before that, replace them with flames or symbols representing their job or something (so mechanics are still possible) would allow me to te us the toggle whenever I want to either increase performance (eulmore) or immerse myself in story by treating it as a single player RPG.So you like dungeons and raids, but you want to hide everyone from your view? Do you not realize that this will require the removal of half the mechanics in the fights? You just want all the fights to be easy and basic? Go play a single player game if that's how you want to play. It'd be much more your speed.
If this game didn't have any story at all, and it was basically 1 HUB or menu for gear progression and the all other content was just instanced dungeons and raids with other players, I'd have liked this game even more and I would never want or use this "hide player" option.
I still enjoy the open world and story this game provides a lot, but the fact that it's an MMORPG does not enhance the experience but rather makes it awkward sometimes and decreases its value and immersion imo. For this I would like to use the toggle perhaps first time I do an instance or in open world so it feels like I'm the solo Warrior of Light for the sake of immersion.
At least that's what I meant with that post. Probably a very minority opinion so I don't expect such option would be implemented for this reason, just giving what my reasoning was at the time.
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