They likely didnt want to mess with potencies, as you said because the potency numbers would end up really low overall which from first perception of a new player would make them think its weak. By hiding it behind formulas and strangely worded traits new players go "sweet an 800 potency attack on a 30s cooldown, thats awesome". Which all makes sense honestly because it would look kinda lame for the classes strongest skills to be like 400 to 500 potency. I just dont see why its a problem for SE that tanks do more damage when theyve designed their game in such a way that the only thing to do is optimise damage


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