They do. Its hours after the bar is filled before the FATE starts. They even tell you when it will start once it is filled.


It seems that every fate isnt the same(both in terms of content and timings). Monday night our server triggered the sweeping fate and it went off about an hour before maintenance(i got home from work 10 mins before it started, so i couldnt tell you for sure the timer on it). The place was a mad house, as you would expect. We finished, the confetti went off, a few dozen players got level ups, and there was a message that the next fate would spawn in 8 hours. Sure enough, a little after 9am the next one started. The place was still crazy busy. This time when the confetti went off, we were told to contribute items while the NPCs planned the next phase.
It's 30mins after completion, which is not really hours.
Then it repeats 8h after, but I meant the first one. Anyway the second one seems to always be at 2am on our server.

So there are two types of FATEs, the first one is after the bar fills up, this happens on single phases, such as the Mattock Phase 1, The Mattock Phase 2, these go 30 minutes after the bar is completely filled up.
Then there are First and last shift FATEs, such as the Mattock phase 3 first shift, and the mattock phase 3 last shift. The first shift happens like all other phases once the bar is complete 30 minutes after the FATE goes, then for the last phase FATE it's just 8 hours AFTER the first phase ends, there is no extra bar filling required.
I believe the timer was actually lowered for complete phases and first shift phases from the first set of Ishgard, from 3 hours to 30 minutes, due to the fact that 3 hours would cause people to go afk in the firmament and cause massive congestion.
As for progress, I dont really like how it's the same across every server, I would prefer to see some scaling now that servers are completely dependent on themselves for progress. (I dont think it's fair that lower pop servers have to work 3x more than higher pop servers and congested servers, makes the already tedious grind even more so)
Excal fired off at ~4:30AM EST for 1st shift, and then ~12:30PM for the second. So middle of the night and then in the middle of the work day for most of NA.
Really, really poorly planned event, AGAIN. Whoever designed this garbage should be fired.
It's a fault in design. It's not like player behavior is some wildly unpredictable variable.
Last edited by Goona; 03-19-2020 at 02:58 AM.
Player


Yeah, that was also a huge pile of BS. We finished the bar in the evening and were happy we could finally participate in a FATE.. and then the next one was announced in the middle of the freakin' night, only a few hours before a work day. Really great timing, once again.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


As someone who had crafters at Lv80 way before this round of restoration began (and missed the last round for other reasons), just how much EXP do the fates give? The collectable turn-ins do not exactly give a small amount of experience either, and the materials are practically free on the MB.
Actually I believe that forced 8-hour interval is specifically to allow more people to participate in the fate, and it's not intended that everyone is able to attend all shifts. If one shift occurs at an inconvenient time, then in 8 hours you're unlikely to be engaged at least in the same blocking activity. Though to be fair it should be three shifts in case the first is during the night and the second during the workday.Yeah, that was also a huge pile of BS. We finished the bar in the evening and were happy we could finally participate in a FATE.. and then the next one was announced in the middle of the freakin' night, only a few hours before a work day. Really great timing, once again.
I don't know about this time because I caught 0 fates (even when I spend hours in Firmament it's in Diadem so I don't see anything), but if it's the same as the other time, it's a full level per fate, no matter what your level is.As someone who had crafters at Lv80 way before this round of restoration began (and missed the last round for other reasons), just how much EXP do the fates give? The collectable turn-ins do not exactly give a small amount of experience either, and the materials are practically free on the MB.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




