



There's a lot in FF that I like tbh... With some changes it'd come pretty close
This got long so uh... hopefully this spoiler tag works
Much expanded and improved character creation... BDO and Aion were some of my favorite systems, though maybe less with the wild body shape variations Aion let's you have... some are a little disturbing looking tbh. But I mean, sliders, customizability down to the way the hair lays over your shoulders, detail editing, rgb color palette... Stuff like that. None of this "horns must be attached to face and you only get x types of customization options and every race has to have the same number and type no matter what" stuff.
Healing classes that actually need to heal. Where I don't need to dps. I want dps to be a bonus for when the group is doing very well, not the default expectation and the ONLY thing to do if the group is doing even vaguely in the realm of well
Improved PvP system. Would prefer 2 faction PvP tbh.
Better... Idk, is it the servers or something else that gives the crazy delay and no responsiveness on some abilities? Ideally I want my spell to go off when I tell it to, not with a year and a half delay (yes very hyperbolic but seriously rescue in particular has some godawful delay) and like... Something in PvP just feels off? Like the spells don't feel. Responsive somehow. I don't get that impactful feeling. It's just chipping away at people's health and watching healers keep them alive forever or watching people get deleted and not a ton in between in my experience. I'm not sure how to describe what it is but PvP combat just isn't very fun in this game compared to some others I've played. I had more fun pvping in wow than here by far.
Much expanded and improved housing system. Like, in a perfect world, wards with unlimited plots... Otherwise instanced housing, even if it's like... A ward where every house is an instance, kind of like what BDO has where everyone can buy the same lot but it looks different inside for each player. Have walled in yards for outdoor decorating. And far more movement and freedom for adjusting where things go - so you don't need to glitch half your furniture to stop it from looking weird.
More incentives to actually be in free companies. More perks of some kind, idk. Separate free company/guild housing from personal housing.
Way more slots for things like linkshells
An actual bank. Separate from posting auctions, and separate from retainer style missions.
Options for my character to actually have a personality. Even let reputation or the way NPCs respond to you be impacted by your choices. Not in a way that locks you out of content necessarily, but enough to add flavor and let you really create a character with some personality
Streamlined menu system. Fewer separate inventories... But more space in general. Instead of chunking it into separate boxes that can't even all be open at once. Something cleaner.
Multiple dye channels on gear
Customizable gear? Like you can edit parts of it. Not sure how feasible but it'd be cool. If love to lop off some of the weird capes and huge bags on some of the gear in this game. I have more than one chest piece I love except for some massive pack hanging awkwardly to the side and smacking my leg as I move
A way to track what minions and mounts you DON'T have (does this game have one I missed?)
Something like glamour plates but not shared between classes
Allowed trade between alts. House sharing with alts. Story skipping with alts for quests you've already done on your main.
Actually I'd love for story and progression to be less intertwined than here. I'd want to be able to unlock most of the content without doing the story and vise versa - a game where the story dungeons and regular dungeons are separate. Possibly have something like roulettes for both, to help queues, but not lock people to have to do both if they want to do one. I know FF is a very story driven series, but as someone who's never played any other FF game and frankly has close to no interest in doing so, that has been one of the most frustrating things about this game and the thought of replaying the msq in full on an alt is a dreadful one. But I like playing alts. I'd love this game more if alts were fun to play in it.
Last edited by Avidria; 03-16-2020 at 01:31 PM.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

If they give us Final Fantasy XIV-2, Then I want it to be this game but with all of the kinks worked out of it.
If they give us FF XVII as a new MMO, Then I want a new game, not just a better FF XIV.
New combat system, New themes to explore, Maybe a new Aesthetic. It should still feel like a Final Fantasy Game though.
Edit: For specifics, maybe give everything a bit more oomph. I hit the button, I unleash an attack, not a flurry of cinematic blows with a single damage number coming out of the enemy. One button press, one attack ((It can hit multiple times if the attack is a spin or whatever, just no thrust, followed by a slice followed by another stab and telling me that's all one attack)).
Knock me back when the enemy hits me. Make me feel like trading blows with the enemy is more than a numbers game. Make me regret being hit by the enemy, not just the healer regret me being hit by the enemy.
Last edited by ChazNatlo; 03-16-2020 at 03:16 PM.
Definitely!! As long as its not pure medieval theme...it has to still be final fantasy just like you said. For it to happen tho...either the new luminos engine big upgrade they working on have to actually be damn good to make a better mmo happen...if they don’t wanna purchase or build a new engine from the ground up. The engine is really the key for us to get the best game. And as good as a team as ff14 dev team. A oomphh would happen for a first impression if the graphics looks like ff7 remake...and the world seamless openworld with equal graphics. And a way better combat system.
I need to feel the weight of my weapon, i need to be able to dodge physically..like roll jump away or whatever..i need meaningful auto attack..but also need the combat to feel strategic, where i need to actually smartly use my abilities and time it right ..
Yeah the inventory system definitely sucks in 14 ...i hate limited inventory even tho it kinda makes sense.
One thing for sure is to NOT neglect early games...thats where you get the players, and get them to stick with the game or not...if early game isn't fun and engaging..if its super tedious and boring right of the bat...that can turn away new players so fast. Meaning gameplay, questing, gear designs,..cuz a lot of 14’s early gear looks terrible, make it easy to understand and slowly make it complex ones players are hooked. I had to grind through ARR before it started being fun for me ... if i didnt have the patience or hearing from other players that it gets better and is worth the grind i would have quitted long ago and never went back.
Housing needs to change too.but idk if like bdo would be better...wild star had pretty good housing just that it feels separate from the world.


For the past few months I've been playing Classic WoW, FFXIV and BDO- and for the most part I'd say those are my overall top MMOs, with a bit of some SWtoR, Wildstar and WAR fondness remaining despite them long being abandoned.
From WoW, I'd take dungeon design- actually, I'll go even more obscure and say I'd like DDO's dungeon design. Every adventure, whether overworld or in a crypt/dungeon/island in DDO was its own thing. It wasn't formulaic, predictable or even fair necessarily.
I feel MMOs have gotten fair too streamlined, and this is quite clear in FFXIV where dungeon/trial/raid layout has been almost the exact same from ARR to ShB. The benefit is it makes dungeons interchangable and easy to drop into without any prior knowledge- DDO dungeons, especially later ones, could be rather extreme in variance, with some being mazes or requiring a fair bit of preparation, and same being considerably harder than others even in the same level bracket.
But- there's a great deal of enjoyment for me to have to bring different skillsets, plans and expectations to each new dungeon run. It makes it feel more like the unpredictable tabletop adventure than the cookie cutter MMO norm. Of course, having a varied dungeon with varied challenges that may include non combat ones also requires more skills.
Still, I'd like to see a return to varied playstyles. Games seem far too concerned both with making sure everyone has the same power level, and every role is extremely defined. It's resulted in a lot of healing classes not feeling different, many dps not feeling different, etc.. across many games. It makes it possible to balance challenges without being exclusive, but it also has made class fantasy grow duller and duller.
I'd want to see a game where classes are vividly different, and where balance can be made up by alternative values such as buffing, debuffing, CC, etc...
Lastly, I enjoy how gathering/crafting in FFXIV is its own job, with abilities and far more too it- but playing BDO shows that far more can be done in making a world lifelike through trade, sailing, raising mounts, farming, etc... It's great that there's a large story in this game, but having an interconnected world makes it feel alive, that everywhere has a purpose and there are activities happening in all places. Most old zones in FFXIV look pretty dead- while BDO is bustling, admittedly partly due to automated activities which I'd prefer to stay away from.
I'll pretty much say the same thing from another thread with the same topic. Anyway, It doesn't even have to be a Final Fantasy MMO.
I want a game with a living, breathing, seamless and open world that is actually relevant and gives you a sense of adventure. I do not mind instanced content but FFXIV focuses on it too much, which leaves the open world abandoned and incredibly boring in design.
Action combat with weight and button efficiency. Personally I'm tired of tab-targetting combat and SE could go with something different if they're going to develop a new FF MMO.
Jobs with options to customize, even if it's cosmetic or affects gameplay very little. It's more fun to play something when it's tailored it to your preferences.
Encounters that feel organic and not scripted. More on enemy movement predictions with no lazily highlighted enemy attacks that just look ugly. Crowd control being more relevant to help you with fights.
Meaningful stats that actually affect gameplay. Something like what Monster Hunter has where you can enhance or add certain abilities or conditions onto your character depending on your armor's/decoration's skills.
Better character customization overall.
More expansive and better inventory system.
And most of all, a flexible and powerful engine to run the game with. I'm tired of the amount of parroting the FFXIV dev team has done because of the awful engine the game has.
More intriguing battle system from the beginning. I know levelling up from level 1 now is very different to ARR, but even then it was a chore. You have like two moves or one combo you use over and over going through the first three dungeons or so.
I enjoy the battle system at higher levels, but it’s far too boring when you’re a low level.
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