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  1. #1
    Player
    Volkaj's Avatar
    Join Date
    Oct 2018
    Posts
    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Leidiriv View Post
    Hm, Volkaj, now that I actually look at it I'm not too sure about Dark Cluster. That, paired with the 3 Dark Matters every 2 minutes can already get, would be absolutely absurd burst damage for a healer to have. Every 2 minutes they can do Inferno Fang pre-buff (have Trauma up, pop Bacchanalian Infusion) > Lilith's Kiss > Dark Matter > Debilitator > Dark Matter > Caustic Spray > Noiseblaster > Lilith's Kiss for a grand total of roughly 4000 potency in those 15 seconds assuming they can channel Caustic Spray for the full 10 seconds. And then they can potentially repeat that minus one Dark Matter for 60/180s buff windows. Perhaps the damage should be brought down at some point in the rotation? Dropping Caustic Spray to 130/tick and dropping Dark Matter to somewhere between 60-70/Solution would be a good start, but maybe Debilitator's DoT potency should be dropped to 35 as well? What do you think?

    Edit: preliminary calculations place the class at a pps of roughly 117 after these nerfs (not counting buff alignment shenanigans or Trauma/Infernal Kiss) Paired with the difficulty of execution compared to other healers when it comes to execution, do you think that's overall pretty fair?
    I'd say remove the charge on Dark Matter (so being able to blow 2 different targets worth of solutions isn't feasible, and Dark Cluster becomes more interesting), and nerf Caustic a bit.

    That said, I was mainly looking at how the kit would work mechanically and how it would roughly compare to other healers.
    Fine potency tuning is always a struggle :/
    (0)

  2. #2
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Volkaj View Post
    I'd say remove the charge on Dark Matter (so being able to blow 2 different targets worth of solutions isn't feasible, and Dark Cluster becomes more interesting), and nerf Caustic a bit.

    That said, I was mainly looking at how the kit would work mechanically and how it would roughly compare to other healers.
    Fine potency tuning is always a struggle :/
    Hmm... I'm not sure how I feel about removing the charges from Dark Matter since that makes using the ability so prohibitively strict. I think I'd rather just keep it on 40s/2 charges for now since that still allows for 2 Matters under 120s raid buffs and an extra Matter under 60s/180s buffs afterward. It's nice and flexible but still presents optimization challenges.
    (0)