If you or they can't figure it out, then that's kind of a you problem.
These are all just really convoluted ways of saying that people want ranged rDPS contribution to be bumped up to the point where our contribution isn't literally at the same level as someone in a different role dying once. We really shouldn't be having week 1-2 clears with ranged DPS being behind the other two roles by 8-10%/1.5k+ DPS when melee/caster are at their most unoptimized. We're on week 4 and we're literally at a point where at 95th percentile, the gap between the top and bottom DPS is on average a whole whopping 1.7-2k. New strategies aimed at increasing caster/melee uptime are still being ironed out, and the gap will only widen once everyone gets access to better gear on top of that. Even in Ramuh the gap between the top Bard and the top Black Mage is 2.5k.
How much is the 'ranged DPS uptime' penalty actually worth when casters and melee are still managing to be within ~1% uptime of the ranged on every fight? Hell, I've just gone and checked most of the speedkill logs and found something that would be a bit unexpected given the arguments on these forums: The melee/casters have the same uptime as the ranged in most clears.