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  1. #61
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by tdb View Post
    And speaking of free rides, please discontinue the practice of an ongoing loot roll preventing vote kicks. Or at least make the immunity much shorter. It's basically impossible to kick anyone in alliance raids since people just rush ahead and start the next boss fight before the loot expires. Even in dungeons it requires at least the tank and the healer to be on board for the vote kick.
    I can understand why this was implemented. In ffxi we had a huge problem of ppl kicking others if what they wanted dropped. The funny part is, the jp players were the worst offenders, esp if you were na or eu. If you were the only or one of the few English speakers in a party and something highly sought after dropped, you could almost count on a kick. It was terrible. So its one of those lose/lose situations.
    (4)

  2. #62
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Avidria View Post
    I'm curious how many times you've run these raids. Not as a dig, to be clear, but because I'm pretty sure I've had more than four wipes in LotA and ST just within the last four months, let alone since I started playing around when HW came out. I mean the raids are an absolute joke now but people still manage to screw up, usually because they decided to ignore mechanics and didn't have the damage or luck to scrape by despite it.

    My favorite are the wipes from people pulling the three Atomos in LotA before four people are in the room for B or C. I've seen that twice since ShB launched. Hilarious every time.

    Edit for on topic thoughts... I'd be good with a min ilvl requirement or something tbh. I like these raids but good Lord it gets boring sleeping my way through them every time my alliance roulette dumps me in one. The most interesting part of running any of them at this point is the chat, if people actually talk without flaming each other. Which seems to be a bit rare.

    I did have a WoD run where the damage was so low we actually saw those shadow worm things come out on cloud of darkness. I think that might have even been after ShB came out, but if not it was late Stb. Didn't even know that mechanic existed before then, so that was a pretty interesting run :P
    I've ran the first three raids, the Crystal Tower series (although I have a habit of calling Sycrus Tower, Crystal Tower since were inside the actual building, which does confuse people) well over 150 times before Heavensward launched (not each but combined). I used them to level jobs during Heavensward and so did them multiple times after that, and did far less during Stormblood because they just showed up less (until Orbonne launched, than they started showing up the wood work but at that time I wasn't doing the alliance raid roulette consistently).

    Again the reasons why you're even having wipes now, when if everyone is "geared" and pew pewing you can faceroll both Behemoth and Phlegethon which are almost always the main wipes (since Shadowbringers I haven't wiped to the ol' Atomos trick, I will admit I could be lucky I only run the alliance raids right now about four times a week on my on week and eight times on my off week and I don't always get LOTA), but in the case of Phlegethon people arent paying attention to the first Ancient Flare and while the group can possibly cheese the 2nd one these days you can't cheese the first... and Behemoth most people don't pay attention to Iron Giants.

    Now here is the thing.... a good portion of the player base probably doesn't know how to actually do these raids correctly with following the mechanics. Folks also don't like taking time trying to explain things on older stuff and I could see these roulettes being dropped if they got too "hard' as the main option. What they should honestly do is just add another roulette entirely and see how that does.

    Also regardless of what the people claim to want, I don't think the whole population would agree with them and at the very least I could see SE would give into those people. After all they want to retain the highest amount of subs so they would want to cater to the largest amount of population as possible.

    I did manage to run the alliance raid this morning before reset and was pleasantly surprised to get a non crystal tower series raid. It was a nice change of pace because doing the same thing over and over does get a little tedious (and since we only have two expert options for the rest of this expansion, we have to wait for main patches to "add flavor" and even than were still going to be stuck with something old, so every little bit helps).
    (0)
    Last edited by Wiccan026; 03-17-2020 at 12:16 AM. Reason: adding more words

  3. #63
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Honestly wouldn't mind this. But I'd also want increased incentive. Each expansion I cap all my jobs/classes, so once I've done that all that remains for me are tomes or helping friends. Beyond that I have no reason to queue for alliance raid if it's just increased difficulty but no boosted reward.
    (1)

  4. #64
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by KaitoAsaha View Post
    Honestly wouldn't mind this. But I'd also want increased incentive. Each expansion I cap all my jobs/classes, so once I've done that all that remains for me are tomes or helping friends. Beyond that I have no reason to queue for alliance raid if it's just increased difficulty but no boosted reward.
    Are you even aware of how good the Alliance Raid reward already is? The daily reward is better than anything except Expert and tied with MSQ. Just running Expert, level 80, Alliance and MSQ will cap you out in 2 days and you can also get both a Stella and Planarcystral if your role is in need. If anything the rewards are to good for how much of a farce it is right now.
    (0)
    Last edited by Ultimatecalibur; 03-17-2020 at 03:43 AM.

  5. #65
    Player
    AnonymousBard's Avatar
    Join Date
    Feb 2020
    Location
    Limsa Lominsa
    Posts
    47
    Character
    Johnathan Riftborne
    World
    Goblin
    Main Class
    Dark Knight Lv 80
    Im all for it. Why wouldnt you want to have a little bit of challenge? I know "fun" is subjective, but surely not that many people find "Smash your face into the keyboard and you've won" difficulty that fun... Personally, I prefer a bit of challenge (not nearly impossible, but difficult). I could make my argument more drawn out and detailed but ill just leave it at that.
    (2)
    “It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” -Lord Of The Rings

    "Guess I should've brought sea-salt ice-cream huh?" -Axel, Kingdom Hearts III

    "Goodbye then, be safe friend, and don't you dare go hollow..." -Greirat, Dark Souls 3

  6. #66
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AnimaAnimus View Post
    I can understand why this was implemented. In ffxi we had a huge problem of ppl kicking others if what they wanted dropped. The funny part is, the jp players were the worst offenders, esp if you were na or eu. If you were the only or one of the few English speakers in a party and something highly sought after dropped, you could almost count on a kick. It was terrible. So its one of those lose/lose situations.
    Yeah, that's not exactly desirable either. But perhaps some sort of middle ground could be found. Make the kick immunity timer last only two minutes and afterwards disallow kicking of someone who has already rolled? It could still be cheesed by having the leecher co-operate with someone else who doesn't roll in order to keep the loot open but contributes to the fights so as to not get kicked themselves. Or make it possible to initiate a vote kick during loot but only act on it after the roll has been completed? Prevent players from entering the next boss arena before loot from the previous one has been rolled?
    (0)

  7. #67
    Player
    negiman4's Avatar
    Join Date
    Oct 2013
    Posts
    81
    Character
    Blank Braver
    World
    Leviathan
    Main Class
    Paladin Lv 90
    I just edited the original post that condenses most arguments both in favor and against difficulty increase and reward increase in a single post. I also posted a strawpoll so people can vote on what you want. Make your voice heard. Cast your vote!
    (0)

  8. #68
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    I wish we were forced into min ilvl on older alliance. Running ARR and HW is boring u basically just run thru with one stone
    (0)

  9. #69
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Johaandr View Post
    I wish we were forced into min ilvl on older alliance. Running ARR and HW is boring u basically just run thru with one stone
    To be fair, HW and Stormblood raids scaled a bit better than ARR. Even in Void Ark, Weeping City and Dun Scaith, players are usually forced to do most mechanics. The fights are just a tad shorter now so chances are players won't see the same mechanics twice. They did not scale ARR raids well at all seeing as players rarely see any mechanics of any real consequence.
    (0)

  10. #70
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Vahlnir View Post
    To be fair, HW and Stormblood raids scaled a bit better than ARR. Even in Void Ark, Weeping City and Dun Scaith, players are usually forced to do most mechanics. The fights are just a tad shorter now so chances are players won't see the same mechanics twice. They did not scale ARR raids well at all seeing as players rarely see any mechanics of any real consequence.
    The HW and onward raids were designed for 3 tanks/ 6 healers/15 dps from the start while LotA, ST and WoD originally required 6 tanks/6 healers/12 dps. Swapping 3 tanks for 3 dps was a very significant increase in Alliance dps.
    (2)

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