Quote Originally Posted by Lersayil View Post
Point is though, melee and caster have to work for that uptime (or have tactics built around them).

I would argue that ranged has a lower skill ceiling, and can deal with some mechanics in a way that would cause a melee to lose uptime.

I guess its arguable how much of a dps difference those things are worth though.
Considering we're at a point where even at week 1 or 2 where melee and caster uptime is the least optimised ranged are still being handliy destroyed in terms of damage, I think the ranged damage compensation is a bit overdone.