Considering we're at a point where even at week 1 or 2 where melee and caster uptime is the least optimised ranged are still being handliy destroyed in terms of damage, I think the ranged damage compensation is a bit overdone.Point is though, melee and caster have to work for that uptime (or have tactics built around them).
I would argue that ranged has a lower skill ceiling, and can deal with some mechanics in a way that would cause a melee to lose uptime.
I guess its arguable how much of a dps difference those things are worth though.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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