They already feel like a chore. To everyone; those who just want to get out of there, and those who wish they had to deal with more mechanics. It is impossible to make one of those camps happy. Want to guess which one?Buffing these roulletes could also very well make finishing them feel like a chore for people and while you and others would enjoy them, others still would feel it is no longer worth the time and effort for the tomes.
I'm not arguing completely against buffing them. Only against buffing them without increasing the tome rewards.
By buffing the difficulty and keeping the rewards the same, SE will make at least one camp happy. And like you say, the rest won't feel the rewards are worth it, and won't even queue. Problem solved.
The way I see it is players have already capitalized from the rewards this roulette gives. Nothing can be done about that now though, and it is what it is. Even if they did increase the rewards along with the difficulty, players will still complain simply because it is no longer the way it used to be, and will claim the increased rewards aren't worth it. There is no making that camp happy, so there is also no point trying.
Considering the max ilevels at release the Alliance raids need the following ilevel syncs:TL;DR: Alliance raids, especially the Crystal Tower in ARR, are way too easy when they become irrelevant. Item level cap should be lowered by 20 or so levels, or something else should be done so that they aren't mind-numbingly boring to do and new players won't be excluded and/or encouraged to skip everything to even experience the content. This could also apply to Castrum Meridianum and The Praetorium.*These Raids are always going to be a bit easier than intended due to the dps increase from switching the role ratio from 8:8:12 to 4:8:16.
- LotA - i90*
- ST - i110*
- WoD - i130*
- Void Ark - i210
- Weeping City - i240
- Dun Scaith - i270
- Rabanastre - i340
- Ridoranna Lighthouse - i370
- Orbonne Monastery - i400
- Copied Factory -i470
There is no real reason to do so. The current rewards (100 Poetics, 100 Phantasmagoria, 50 Allegory) are very appropriate for the rough amount of time it takes to complete Dun Scaith and the newly nerfed Orbonne. The roulette is one of the most rewarding for a Level 80 along with Expert and Main Scenario. The problem completely stems from LotA and ST taking about 15 minutes to complete currently (as of a few minutes ago I cleared ST in that time). No other piece of non-endgame content gives out so much for so little time taken.Buffing these roulletes could also very well make finishing them feel like a chore for people and while you and others would enjoy them, others still would feel it is no longer worth the time and effort for the tomes.
I'm not arguing completely against buffing them. Only against buffing them without increasing the tome rewards.
You are talking about the length of time they currently take along with the difficulty parties face now. Time spent and difficulty in these roulletes will increase rather noticabley should the ilvl sync be lowered. This increased time and difficulty will impact people's willingness to queue for better or worse, personally I just see it being worse.There is no real reason to do so. The current rewards (100 Poetics, 100 Phantasmagoria, 50 Allegory) are very appropriate for the rough amount of time it takes to complete Dun Scaith and the newly nerfed Orbonne. The roulette is one of the most rewarding for a Level 80 along with Expert and Main Scenario. The problem completely stems from LotA and ST taking about 15 minutes to complete currently (as of a few minutes ago I cleared ST in that time). No other piece of non-endgame content gives out so much for so little time taken.
For the Crystal Tower stuff, I would posit that the max item levels should be lowered by a further 10 or 20 to make up for the 3 extra dps. I think i80 would be sufficient for LotA, i100 for ST, and i120 for WoD, also because that's the item level of the gear that drops in those raids.Considering the max ilevels at release the Alliance raids need the following ilevel syncs:*These Raids are always going to be a bit easier than intended due to the dps increase from switching the role ratio from 8:8:12 to 4:8:16.
- LotA - i90*
- ST - i110*
- WoD - i130*
- Void Ark - i210
- Weeping City - i240
- Dun Scaith - i270
- Rabanastre - i340
- Ridoranna Lighthouse - i370
- Orbonne Monastery - i400
- Copied Factory -i470
There is no real reason to do so. The current rewards (100 Poetics, 100 Phantasmagoria, 50 Allegory) are very appropriate for the rough amount of time it takes to complete Dun Scaith and the newly nerfed Orbonne. The roulette is one of the most rewarding for a Level 80 along with Expert and Main Scenario. The problem completely stems from LotA and ST taking about 15 minutes to complete currently (as of a few minutes ago I cleared ST in that time). No other piece of non-endgame content gives out so much for so little time taken.
For lack of actual statistics on the community's opinion on this matter, I think this would be a great topic of public debate. If there was a way to quantify the number of people who would like this change and dislike it, maybe that would influence SE's decision on the matter. Perhaps there's a way we can poll the community for their opinion?You are talking about the length of time they currently take along with the difficulty parties face now. Time spent and difficulty in these roulletes will increase rather noticabley should the ilvl sync be lowered. This increased time and difficulty will impact people's willingness to queue for better or worse, personally I just see it being worse.
The only real way to get the communities opinion is to just do it and see the results. You could make a poll on Twitter or on these forums, but you're likely to only get a small fraction of the numbers you'd actually want.For lack of actual statistics on the community's opinion on this matter, I think this would be a great topic of public debate. If there was a way to quantify the number of people who would like this change and dislike it, maybe that would influence SE's decision on the matter. Perhaps there's a way we can poll the community for their opinion?
Now me personally, I think buffing the raids difficulty but not the rewards would just hurt the roulette more. Speaking for myself, the current rewards for MSQ isn't even worth it outside of the leveling experience and I'd honestly rather do anything than do the MSQ roulette. As such if the raid roulette took as long as the MSQ could on average, it'd be reduced to a "If I have another job to level" roulette and then it'd only be done if I was that bored.
Last edited by TheUltimate3; 03-16-2020 at 03:11 AM.
I'm down for it, I miss the old mechanics
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