FFXIV as it is right now with TERA's action combat (and job/class + encounter design).
FFXIV as it is right now with TERA's action combat (and job/class + encounter design).

If they give us Final Fantasy XIV-2, Then I want it to be this game but with all of the kinks worked out of it.
If they give us FF XVII as a new MMO, Then I want a new game, not just a better FF XIV.
New combat system, New themes to explore, Maybe a new Aesthetic. It should still feel like a Final Fantasy Game though.
Edit: For specifics, maybe give everything a bit more oomph. I hit the button, I unleash an attack, not a flurry of cinematic blows with a single damage number coming out of the enemy. One button press, one attack ((It can hit multiple times if the attack is a spin or whatever, just no thrust, followed by a slice followed by another stab and telling me that's all one attack)).
Knock me back when the enemy hits me. Make me feel like trading blows with the enemy is more than a numbers game. Make me regret being hit by the enemy, not just the healer regret me being hit by the enemy.
Last edited by ChazNatlo; 03-16-2020 at 03:16 PM.
Definitely!! As long as its not pure medieval theme...it has to still be final fantasy just like you said. For it to happen tho...either the new luminos engine big upgrade they working on have to actually be damn good to make a better mmo happen...if they don’t wanna purchase or build a new engine from the ground up. The engine is really the key for us to get the best game. And as good as a team as ff14 dev team. A oomphh would happen for a first impression if the graphics looks like ff7 remake...and the world seamless openworld with equal graphics. And a way better combat system.If they give us Final Fantasy XIV-2, Then I want it to be this game but with all of the kinks worked out of it.
If they give us FF XVII as a new MMO, Then I want a new game, not just a better FF XIV.
New combat system, New themes to explore, Maybe a new Aethetic. It should still feel like a Final Fantasy Game though.
Edit: For specifics, maybe give everything a bit more oomph. I hit the button, I unleash an attack, not a flurry of cinematic blows with a single damage number coming out of the enemy. One button press, one attack ((It can hit multiple times if the attack is a spin or whatever, just no thrust, followed by a slice followed by another stab and telling me that's all one attack)).
Knock me back when the enemy hits me. Make me feel like trading blows with the enemy is more than a numbers game. Make me regret being hit by the enemy, not just the healer regret me being hit by the enemy.
I need to feel the weight of my weapon, i need to be able to dodge physically..like roll jump away or whatever..i need meaningful auto attack..but also need the combat to feel strategic, where i need to actually smartly use my abilities and time it right ..
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