This, give us Airship housing, while at it on a ship as well, doing that new fishin stuff reminded me how nice such a ship for private use would be...I always liked the idea of an airship house with multiple skyboxes/locations you could fly too and park yourself. Could have the zones be flyable in and also have random other players airships floating around with different "plots" being randomly assigned when you enter the zone and there are as many zones as needed to be filled. Example: Once you reach the limit in one zone another is created, ect. That way you still have the "neighborly" zone, but also have the instanced housing. Though I admit I have no idea what it would take to do something like this.




Airship housing would definitely be the best way to fix this issue, as when the instance isn't being used it likely won't take up near as much memory if they had it right. Half the problem with the wards is that they seem to be memory hogs which is likely part of the reason why the furnishing limits are still so stringent in spite of the limits being increased for interior housing cells. It's likely also why we can have a literal deluge of apartments but barely any houses. Giving players the option to have houses with no wards to hold back the amount that's added might be a way to increase the supply.
Though this is all just speculation on my part. SE's coding job seems really odd to me given the memory limits on other functions such as mount music, so who knows what's really holding them back at this point. Logically they could have just given us different sized apartments to upgrade into and it'd have solved half the problem outright - but the fact that they haven't begs that there's either a coding issue involved or stylistic differences between what the development team wants and what players might also want.

@ShatiusTC We know that apartments and fc rooms are there. But, one room isn't really enough space to be creative in. You will run out of room before you run out of items. Especially if you're a crafter or a collector.
Yeah, apartment/FC rooms are effectively 1/2 the size of a S house without the garden (and windows). They are not very attractive for most players.


Non-instanced housing is the ideal, obviously - a real, living, breathing city of homes is a lot more impressive and appealing than a house no one but a single player can see, by almost any measure.
However, this only works if the resources are there to support it. It was simply too ambitious for its time. I'm guessing Yoshi P underestimated the costs of the resources needed to support such an idea, which is why housing is limited.
On top of that, housing is STILL instanced - it's just that we have thirty houses in each instance. So, fundamentally, it's already failed to achieve the dream, even if there were enough wards for everyone to have a house.
Really, to properly realize what Yoshi P was striving for, we'd need a single zone with enough housing to accommodate millions of people. A zone like that would be larger than all of the zones currently in the game put together. Maybe someday, technology will advance enough to make something like that reasonable in terms of the costs to maintain it, but we weren't there when ARR was released, and we still aren't there now.

But, no one is asking for all the extra stuff. We are willing to sacrifice all that extra stuff to have housing for more people. If yoshi p really wants a place that looks alive he can do that by keeping everything as it is now and have the houses being shown on a timer. After an hour or so or every time you zone in you see different houses that people have put together. It would turn the housing area into more of a museum, (kind of like it is now anyway). But, honestly the idea of a town looking alive requires people to be roaming around. You just dont ger that feeling with as little people that have housing. Npcs dont make it feel alive either since any interaction, if any is available, is limited and you are basically Will Smith in "I Am Legend."Non-instanced housing is the ideal, obviously - a real, living, breathing city of homes is a lot more impressive and appealing than a house no one but a single player can see, by almost any measure.
However, this only works if the resources are there to support it. It was simply too ambitious for its time. I'm guessing Yoshi P underestimated the costs of the resources needed to support such an idea, which is why housing is limited.
On top of that, housing is STILL instanced - it's just that we have thirty houses in each instance. So, fundamentally, it's already failed to achieve the dream, even if there were enough wards for everyone to have a house.
Really, to properly realize what Yoshi P was striving for, we'd need a single zone with enough housing to accommodate millions of people. A zone like that would be larger than all of the zones currently in the game put together. Maybe someday, technology will advance enough to make something like that reasonable in terms of the costs to maintain it, but we weren't there when ARR was released, and we still aren't there now.




I have a medium house and an apartment and more furniture than can fit in either, and not enough slots to even fully decorate the way I want to.
Apartments are limited in function, and unless I missed something are actually limited in number too - I had to hop around a bit to find one open before I bought it.
FC room has its own issues. I once got booted from an FC because apparently you can't relocate an FC house while people have rooms, and I didn't know that so they had to kick me to move the house :P
Also limited space, and tied to you being in the FC and the FC keeping the house. Which is why I haven't bought a new FC room. It's just not that attractive for what you get.
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

I agree there honestly is no excuse to not have it like that if its resources, well get more resources if its their horrible server UPdate the server. Honestly you can copy the 1st 1-50 200 times and be fine ;p I mean damn what server do they have thats so horrible they cant do that what is it a 2000 dollar single server lol


The problem is not the disk memory or even the processor but the RAM (that is pretty much more expensive). Each instance is really heavy RAM consuming, especially something as wards. I think they are designed more as maps are rather than instances are (wards and maps are probably persistent environment). And it would explain why they don't really want to change things. But... the way they imagine wards need some pre-calculated/rendered cloud game with fixed amount of player+simulated players/NPC (aka fixed population whatever players do/how many players are online). The current technology is unable to handle that for a reasonable price.


Get an apartment
When i see aLalafellcharacter wearing a cute glam
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




