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  1. #11
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    They’ve stealth nerfed every 24 man so far.
    I wonder why they were open about this one.
    (2)

    http://king.canadane.com

  2. #12
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    sadly, SE cares a lot about the idio.... players who cannot press more than one button at a time
    (27)
    When i see a Lalafell character wearing a cute glam

  3. #13
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    They want people to get through the Ivalice raids to do the relic quests starting in 5.25. This has nothing to do with people cheesing the roulette. That's still gonna happen.
    (11)

  4. #14
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    It looks like this time, they specifically targeted stuff where if a few players mess up, everyone suffers. This exists in all content, though it feels kind of shitty when Party A has two people who mess up, Party B has two people who mess up, oh darn we all need to start over again because got double dosage of collective punishment. I notice in Shadowbringers, at least in normal content, they are moving more towards still having everyone to compensate for the mistakes of another, but the focus is shifted ever-so-slightly to the individual player. If someone breaks a containment unit on the first boss of The Twinning, everyone has to deal with the add, but only the player who actually broke it gets the vuln stack.

    I think it's less about difficulty, but more so the bigger picture of social engineering in an MMORPG. I don't mind having to try again if people mess up, but when you hurl in droves of people wanting to get started on their relic weapons, you'll find a lot of people aggravated being stuck at the same boss for an hour in roulette content just because a small handful of players don't get it. The capacity for players to sabotage the success for others is in all content, from the first dungeon you participate in, and this is part of an MMO game, but the extent varies wildly, and I think it's good if they keep the proportions within tighter bounds. The fight soon to follow, with Ultima and the falling sword angel thingies is a better balance. Still punishing if people mess up, but it asks that fewer players understand what to do, as opposed to asking 75% of all players understand they need to distribute themselves on the pads to stop annihilation, or being randomly selected with a very volatile mechanic that can cause the wipe for everybody else.
    (6)
    Last edited by Esmoire; 03-10-2020 at 03:59 PM.

  5. #15
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by subteraneanbird View Post
    no it wouldnt. orbonne is level 70 so its permanently locked at the max ilvl for level 70 (all alliance raids work this way). you cant queue into orbonne and be stronger than ilvl 400
    Being locked at a level doesn't seem to affect the gear stats however. The tower climb wouldn't be so trivial otherwise - poor Phlegethon can't even get off a second Ancient Flare these days because THAT's how much the gear stats have trivialized him. To say nothing of how Cloud of Darkness has entire mechanics that just aren't seen anymore for the same reason - remember the worms? I haven't seen them since mid-HW and these days she dies almost immediately after the alliance split. Poor Ozma barely even tickles these days. Almost every alliance raid eventually gets trivialized for this reason and the SB raids will be no different unless SE actually does something to change it.
    (5)

  6. #16
    Player
    lolicon09's Avatar
    Join Date
    Apr 2018
    Location
    Mor Dhona
    Posts
    483
    Character
    Chisato Nishikigi
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Esmoire View Post
    It looks like this time, they specifically targeted stuff where if a few players mess up, everyone suffers. This exists in all content, though it feels kind of shitty when Party A has two people who mess up, Party B has two people who mess up, oh darn we all need to start over again because got double dosage of collective punishment. I notice in Shadowbringers, at least in normal content, they are moving more towards still having everyone to compensate for the mistakes of another, but the focus is shifted ever-so-slightly to the individual player. If someone breaks a containment unit on the first boss of The Twinning, everyone has to deal with the add, but only the player who actually broke it gets the vuln stack.

    I think it's less about difficulty, but more so the bigger picture of social engineering in an MMORPG. I don't mind having to try again if people mess up, but when you hurl in droves of people wanting to get started on their relic weapons, you'll find a lot of people aggravated being stuck at the same boss for an hour in roulette content just because a small handful of players don't get it. The capacity for players to sabotage the success for others is in all content, from the first dungeon you participate in, and this is part of an MMO game, but the extent varies wildly, and I think it's good if they keep the proportions within tighter bounds. The fight soon to follow, with Ultima and the falling sword angel thingies is a better balance. Still punishing if people mess up, but it asks that fewer players understand what to do, as opposed to asking 75% of all players understand they need to distribute themselves on the pads to stop annihilation.
    what's the point of having a 24 man raid, if only a few are required to actually use their brain? TG Cid fight IS awesome because almost everyone must do something
    (23)
    When i see a Lalafell character wearing a cute glam

  7. #17
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Old content gets easier later. Not going to lose sleep over it. Tired of still seeing groups struggle to get past this fight anyway.
    (7)

  8. 03-10-2020 04:04 PM

  9. #18
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by lolicon09 View Post
    what's the point of having a 24 man raid, if only a few are required to actually use their brain? TG Cid fight IS awesome because almost everyone must do something
    That is a remarkably reductive and hyperbolic statement without deferring anything I had said.
    (5)

  10. #19
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    884
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    oh they nerfed Orbonne? That was such a blast of 24 man. I love the thunder god fight. many of players sacrificed err died because of mistakes.
    (0)

  11. #20
    Player
    Bravely_Default's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    122
    Character
    Fairy-queen Titania
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    No surprise honestly, the only "hard" content this game is allowed to have nowadays is extreme, savage, and ultimate. if it doesn't fall in that, prepare for nerfs.
    (14)
    "The secret of happiness is freedom, and the secret of freedom, courage." -Thucydides

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