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  1. #11
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,139
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    It looks like this time, they specifically targeted stuff where if a few players mess up, everyone suffers. This exists in all content, though it feels kind of shitty when Party A has two people who mess up, Party B has two people who mess up, oh darn we all need to start over again because got double dosage of collective punishment. I notice in Shadowbringers, at least in normal content, they are moving more towards still having everyone to compensate for the mistakes of another, but the focus is shifted ever-so-slightly to the individual player. If someone breaks a containment unit on the first boss of The Twinning, everyone has to deal with the add, but only the player who actually broke it gets the vuln stack.

    I think it's less about difficulty, but more so the bigger picture of social engineering in an MMORPG. I don't mind having to try again if people mess up, but when you hurl in droves of people wanting to get started on their relic weapons, you'll find a lot of people aggravated being stuck at the same boss for an hour in roulette content just because a small handful of players don't get it. The capacity for players to sabotage the success for others is in all content, from the first dungeon you participate in, and this is part of an MMO game, but the extent varies wildly, and I think it's good if they keep the proportions within tighter bounds. The fight soon to follow, with Ultima and the falling sword angel thingies is a better balance. Still punishing if people mess up, but it asks that fewer players understand what to do, as opposed to asking 75% of all players understand they need to distribute themselves on the pads to stop annihilation, or being randomly selected with a very volatile mechanic that can cause the wipe for everybody else.
    (6)
    Last edited by Esmoire; 03-10-2020 at 03:59 PM.