Quote Originally Posted by Renkei View Post
It is a tiny fix, but yes Warrior MCHs, and DRG's Auto Critical just Converts the next attack into what ever your critical damage bonus wasthese abilities existed prior to direct-hit existing, the only way to truly rid it of RNG is to make those abilities Auto-Crit/DH, or Give it a flat damage bonus, But it's also more complex then that, Warrior Benefits from skill-speed but lacks a dot for some strange reason, Dragoon its a detriment to have skill-speed except at very certain integers that round with jumps animation lock.
And what part of any of these entirely separate issues contradicts the benefits that fix converting excess chance into addition effectiveness would provide? "Skill-gap" in the form of having found a party that doesn't waste rDPS on you? Sure, Skill Speed and Maiming gear have likewise been a hot mess since ARR, but that doesn't somehow make the other hot messes any less so nor make it worthless to attempt to fix any of them.

This is like someone suggesting that we should the option to apply Salted Earth directly to target without losing the ability to queue it only to be met with "But skill-ceiling!... and here's some equally irrelevant math!"

I have a separate DRG main alt and have flexed everywhere from minimum viable SkS to rotation-changing speeds; I'm quite familiar with the issues SkS faces on Dragoon, just as with virtually all other melee. I've suggested fixes to it before, but that doesn't change the fact that the problem you just pointed out prior to extending the list can be wholly fixed by a minute adjustment without precluding any future necessary adjustments to fix the many other problems melee, stats, and Dragoon in particular may have in this game.